DarkflameServer/dScripts/NjDragonEmblemChestServer.cpp
Jett 0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00

16 lines
517 B
C++

#include "NjDragonEmblemChestServer.h"
#include "Character.h"
#include "DestroyableComponent.h"
void NjDragonEmblemChestServer::OnUse(Entity *self, Entity *user) {
auto* character = user->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, false);
}
auto* destroyable = self->GetComponent<DestroyableComponent>();
if (destroyable != nullptr) {
LootGenerator::Instance().DropLoot(user, self, destroyable->GetLootMatrixID(), 0, 0);
}
}