DarkflameServer/dScripts/ai/RACING/OBJECTS/FvRacePillarServer.h
David Markowitz 2ca61c3e57
feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

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Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00

13 lines
355 B
C++

#ifndef FVRACEPILLARSERVER__H
#define FVRACEPILLARSERVER__H
#include "CppScripts.h"
class FvRacePillarServer : public virtual CppScripts::Script {
protected:
// Plays an animation on all entities in a group with a specific LOT
void PlayAnimation(const std::string animName, const std::string group, const LOT lot);
};
#endif // FVRACEPILLARSERVER__H