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	* rigid as heck * abstract physics creation to separate function * loading Update FvRacePillarDServer.cpp consolidate abcd pillar logic modularization Update SimplePhysicsComponent.cpp Update EntityManager.cpp Update MovingPlatformComponent.cpp still need another pass * geiser works * columns working finally * consolidate logic * constiness * Update PhantomPhysicsComponent.cpp * Update PhysicsComponent.cpp * revert testing code * add versions info --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
		
			
				
	
	
		
			16 lines
		
	
	
		
			512 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			512 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "FvRacingColumns.h"
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#include "MovingPlatformComponent.h"
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void FvRacingColumns::OnStartup(Entity* self) {
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	auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
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	if (!movingPlatformComponent) return;
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	movingPlatformComponent->StopPathing();
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	movingPlatformComponent->SetSerialized(true);
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	int32_t pathStart = 0;
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	if (self->HasVar(u"attached_path_start")) {
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		pathStart = self->GetVar<uint32_t>(u"attached_path_start");
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	}
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	movingPlatformComponent->WarpToWaypoint(pathStart);
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}
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