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8a54e7ccd2
When applied, this will speed up compile times dramatically.
32 lines
1.5 KiB
C++
32 lines
1.5 KiB
C++
#pragma once
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#ifndef PROPERTYSELECTQUERY_H
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#define PROPERTYSELECTQUERY_H
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#include "Entity.h"
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class PropertySelectQueryProperty final
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{
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public:
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void Serialize(RakNet::BitStream& stream) const;
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void Deserialize(RakNet::BitStream& stream) const;
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LWOCLONEID CloneId = LWOCLONEID_INVALID; // The cloneID of the property
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std::string OwnerName = ""; // The property owners name
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std::string Name = ""; // The property name
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std::string Description = ""; // The property description
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float Reputation = 0; // The reputation of the property
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bool IsBestFriend = false; // Whether or not the property belongs to a best friend
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bool IsFriend = false; // Whether or not the property belongs to a friend
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bool IsModeratorApproved = false; // Whether or not a moderator has approved this property
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bool IsAlt = false; // Whether or not the property is owned by an alt of the account owner
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bool IsOwned = false; // Whether or not the property is owned
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uint32_t AccessType = 0; // The privacy option of the property
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uint32_t DateLastPublished = 0; // The last day the property was published
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float PerformanceCost = 0; // The performance cost of the property
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uint32_t PerformanceIndex = 0; // The performance index of the property? Always 0?
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};
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#endif
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