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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#include "StoryBoxInteractServer.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "dServer.h"
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#include "AMFFormat.h"
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void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"hasCustomText")) {
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const auto& customText = self->GetVar<std::string>(u"customText");
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{
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AMFArrayValue args;
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auto* state = new AMFStringValue();
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state->SetStringValue("Story");
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args.InsertValue("state", state);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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}
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user->AddCallbackTimer(0.1f, [user, customText]() {
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AMFArrayValue args;
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auto* text = new AMFStringValue();
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text->SetStringValue(customText);
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args.InsertValue("visible", new AMFTrueValue());
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args.InsertValue("text", text);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "ToggleStoryBox", &args);
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});
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return;
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}
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const auto storyText = self->GetVarAsString(u"storyText");
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int32_t boxFlag = self->GetVar<int32_t>(u"altFlagID");
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if (boxFlag <= 0) {
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boxFlag = (10000 + Game::server->GetZoneID() + std::stoi(storyText.substr(storyText.length() - 2)));
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}
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if (user->GetCharacter()->GetPlayerFlag(boxFlag) == false) {
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user->GetCharacter()->SetPlayerFlag(boxFlag, true);
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GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
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}
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}
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