mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#include "AgMonumentBirds.h"
|
|
#include "GameMessages.h"
|
|
|
|
//--------------------------------------------------------------
|
|
//Makes the ag birds fly away when you get close and smashes them.
|
|
//Created mrb... 6 / 3 / 11
|
|
//Ported Max 20/07/2020
|
|
//--------------------------------------------------------------
|
|
|
|
void AgMonumentBirds::OnStartup(Entity* self) {
|
|
self->SetProximityRadius(flyRadius, "MonumentBirds");
|
|
}
|
|
|
|
void AgMonumentBirds::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
|
|
if (self->GetVar<bool>(u"IsFlying")) return;
|
|
|
|
if (name == "MonumentBirds" && status == "ENTER") {
|
|
self->AddTimer("killBird", 1.0f);
|
|
GameMessages::SendPlayAnimation(self, sOnProximityAnim);
|
|
self->SetVar<bool>(u"IsFlying", true);
|
|
self->SetVar<LWOOBJID>(u"PlayerID", entering->GetObjectID());
|
|
}
|
|
}
|
|
|
|
void AgMonumentBirds::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName != "killBird") return;
|
|
|
|
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"PlayerID"));
|
|
|
|
if (player == nullptr) return;
|
|
|
|
self->ScheduleKillAfterUpdate(player);
|
|
}
|