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https://github.com/DarkflameUniverse/DarkflameServer.git
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321d354e96
remove not starting if ini's aren't present since everything can run from env vars now
49 lines
968 B
C++
49 lines
968 B
C++
#pragma once
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#include "Singleton.h"
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//Navmesh includes:
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#include "Recast.h"
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#include "DetourNavMesh.h"
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#include "DetourNavMeshBuilder.h"
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#include "DetourNavMeshQuery.h"
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#include <vector>
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#include <map>
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#include "dNavMesh.h"
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class NiPoint3;
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class dpEntity;
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class dpGrid;
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class dpWorld : public Singleton<dpWorld> {
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public:
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void Initialize(unsigned int zoneID, bool generateNewNavMesh = true);
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void Reload();
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~dpWorld();
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bool ShouldUseSP(unsigned int zoneID);
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bool IsLoaded() const { return m_NavMesh->GetdtNavMesh() != nullptr; }
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void StepWorld(float deltaTime);
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void AddEntity(dpEntity* entity);
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void RemoveEntity(dpEntity* entity);
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dNavMesh* GetNavMesh() { return m_NavMesh; }
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private:
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dpGrid* m_Grid;
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bool phys_spatial_partitioning = true;
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int phys_sp_tilesize = 205;
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int phys_sp_tilecount = 12;
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std::vector<dpEntity*> m_StaticEntities;
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std::vector<dpEntity*> m_DynamicEntites;
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dNavMesh* m_NavMesh = nullptr;
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uint32_t m_ZoneID = 0;
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};
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