mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-11-14 07:47:13 +00:00
Physics/, Activity/ (activity, scripted activity, shooting gallery, quickbuild, minigame control, racing control base, racing control, gate rush), Vendor/, Character/ (what the client makes with a character, plus ghost, minifig and mission), Sound/ and Property/; the rest stays where it was. File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
18 lines
560 B
C++
18 lines
560 B
C++
#ifndef SOUNDAMBIENT3DCOMPONENT_H
|
|
#define SOUNDAMBIENT3DCOMPONENT_H
|
|
|
|
#include "Component.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
/**
|
|
* A 3D ambient sound the client plays, as the client's LWOSoundAmbient3DComponent; the server sends nothing for it.
|
|
*/
|
|
class SoundAmbient3DComponent final : public Component {
|
|
public:
|
|
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_AMBIENT_3D;
|
|
|
|
SoundAmbient3DComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
|
|
};
|
|
|
|
#endif // SOUNDAMBIENT3DCOMPONENT_H
|