mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
2ca61c3e57
* rigid as heck * abstract physics creation to separate function * loading Update FvRacePillarDServer.cpp consolidate abcd pillar logic modularization Update SimplePhysicsComponent.cpp Update EntityManager.cpp Update MovingPlatformComponent.cpp still need another pass * geiser works * columns working finally * consolidate logic * constiness * Update PhantomPhysicsComponent.cpp * Update PhysicsComponent.cpp * revert testing code * add versions info --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#include "RaceShipLapColumnsServer.h"
|
|
|
|
#include "RacingControlComponent.h"
|
|
#include "MovingPlatformComponent.h"
|
|
|
|
void RaceShipLapColumnsServer::OnStartup(Entity* self) {
|
|
self->SetVar(u"Lap2Complete", false);
|
|
self->SetVar(u"Lap3Complete", false);
|
|
}
|
|
|
|
void SetMovingToWaypoint(const int32_t waypointIndex, const std::string group) {
|
|
const auto entities = Game::entityManager->GetEntitiesInGroup(group);
|
|
if (entities.empty()) return;
|
|
|
|
auto* entity = entities[0];
|
|
entity->SetIsGhostingCandidate(false);
|
|
|
|
auto* movingPlatfromComponent = entity->GetComponent<MovingPlatformComponent>();
|
|
if (!movingPlatfromComponent) return;
|
|
|
|
movingPlatfromComponent->SetSerialized(true);
|
|
movingPlatfromComponent->GotoWaypoint(waypointIndex);
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
void RaceShipLapColumnsServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
|
if (!target) return;
|
|
|
|
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
|
if (racingControllers.empty()) return;
|
|
|
|
auto* racingControlComponent = racingControllers[0]->GetComponent<RacingControlComponent>();
|
|
if (!racingControlComponent) return;
|
|
|
|
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
|
|
if (!player) return;
|
|
|
|
if (player->lap == 1 && !self->GetVar<bool>(u"Lap2Complete")) {
|
|
self->SetVar(u"Lap2Complete", true);
|
|
SetMovingToWaypoint(1, "Lap2Column");
|
|
SetMovingToWaypoint(0, "Lap2Ramp");
|
|
} else if (player->lap == 2 && !self->GetVar<bool>(u"Lap3Complete")) {
|
|
self->SetVar(u"Lap3Complete", true);
|
|
SetMovingToWaypoint(1, "Lap3Column");
|
|
SetMovingToWaypoint(0, "Lap3Ramp");
|
|
}
|
|
}
|