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The client registers SetPropertyModerationStatus as 1594 (GameMessage::SetPropertyModerationStatus sets id 0x63a; no client code uses 1593). The enum had the two names one slot off. Names only; the IDs are unchanged and the pin tests still check both values. In game: nothing changes; neither message is sent yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>