mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
157a05239e
* Add speed base readling and writing to the level prograssion component Add retroactive fix to the world transfer TODO: see about versioning charxml fixes to make them not run every time * version all current changes * cleanup speed behavior add calculate for future use in scripts make < 1 speed multiplier possible tested wormholer and it plays anims correctly * cap the lower end of the speed multiplier until the ending the behavior on hit properly works * address feedback add emun for character version make set ignore multipliers consistent in speed behavior switch case for char version upgrades * remove the ability to stack speed boosts * update value on level ups
22 lines
596 B
C++
22 lines
596 B
C++
#pragma once
|
|
|
|
#ifndef __ECHARACTERVERSION__H__
|
|
#define __ECHARACTERVERSION__H__
|
|
|
|
#include <cstdint>
|
|
|
|
enum class eCharacterVersion : uint32_t {
|
|
// Versions from the live game
|
|
RELEASE = 0, // Initial release of the game
|
|
LIVE, // Fixes for the 1.9 release bug fixes for missions leading up to joining a faction
|
|
// New versions for DLU fixes
|
|
// Fixes the "Joined a faction" player flag not being set properly
|
|
PLAYER_FACTION_FLAGS,
|
|
// Fixes vault size value
|
|
VAULT_SIZE,
|
|
// Fixes speed base value in level component
|
|
UP_TO_DATE, // will become SPEED_BASE
|
|
};
|
|
|
|
#endif //!__ECHARACTERVERSION__H__
|