mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
e966d3a644
* Testing Scripts Testing splitting AgSpaceStuff into AgSpaceStuff and AgShipShake * fixed inclusions * Removed DoShake * cleaning up * consistent if statements * Update dScripts/ai/AG/AgShipShake.h Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
27 lines
882 B
C++
27 lines
882 B
C++
#include "AgSpaceStuff.h"
|
|
#include "EntityInfo.h"
|
|
#include "GeneralUtils.h"
|
|
#include "GameMessages.h"
|
|
#include "EntityManager.h"
|
|
#include "RenderComponent.h"
|
|
#include "Entity.h"
|
|
|
|
void AgSpaceStuff::OnStartup(Entity* self) {
|
|
self->AddTimer("FloaterScale", 5.0f);
|
|
}
|
|
|
|
void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "FloaterScale") {
|
|
int scaleType = GeneralUtils::GenerateRandomNumber<int>(1, 5);
|
|
|
|
RenderComponent::PlayAnimation(self, u"scale_0" + GeneralUtils::to_u16string(scaleType));
|
|
self->AddTimer("FloaterPath", 0.4);
|
|
} else if (timerName == "FloaterPath") {
|
|
int pathType = GeneralUtils::GenerateRandomNumber<int>(1, 4);
|
|
int randTime = GeneralUtils::GenerateRandomNumber<int>(20, 25);
|
|
|
|
RenderComponent::PlayAnimation(self, u"path_0" + (GeneralUtils::to_u16string(pathType)));
|
|
self->AddTimer("FloaterScale", randTime);
|
|
}
|
|
}
|