DarkflameServer/dGame/dGameMessages
2024-11-20 21:12:11 -06:00
..
CMakeLists.txt test using FetchContent for dependencies 2024-11-20 21:12:11 -06:00
DoClientProjectileImpact.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
EchoStartSkill.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
EchoSyncSkill.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
GameMessageHandler.cpp consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
GameMessageHandler.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
GameMessages.cpp refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452) 2024-11-18 20:45:24 -06:00
GameMessages.h feat: Add Inventory Brick and Model groups (#1587) 2024-08-01 23:38:21 -07:00
PropertyDataMessage.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp chore: Eradicate C-style casts and further clean up some code (#1361) 2023-12-27 22:18:20 -06:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
StartSkill.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
SyncSkill.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00