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CMakeLists.txt
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test using FetchContent for dependencies
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2024-11-20 21:12:11 -06:00 |
DoClientProjectileImpact.h
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
EchoStartSkill.h
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
EchoSyncSkill.h
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
GameMessageHandler.cpp
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
GameMessageHandler.h
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
GameMessages.cpp
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refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
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2024-11-18 20:45:24 -06:00 |
GameMessages.h
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feat: Add Inventory Brick and Model groups (#1587)
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2024-08-01 23:38:21 -07:00 |
PropertyDataMessage.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
PropertyDataMessage.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
PropertySelectQueryProperty.cpp
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chore: Eradicate C-style casts and further clean up some code (#1361)
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2023-12-27 22:18:20 -06:00 |
PropertySelectQueryProperty.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
RequestServerProjectileImpact.h
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
StartSkill.h
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
SyncSkill.h
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |