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0545adfac3
Have fun!
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
#include "FvNinjaGuard.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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void FvNinjaGuard::OnStartup(Entity* self)
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{
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if (self->GetLOT() == 7412)
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{
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m_LeftGuard = self->GetObjectID();
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}
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else if (self->GetLOT() == 11128)
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{
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m_RightGuard = self->GetObjectID();
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}
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}
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void FvNinjaGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity* target)
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{
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if (emote != 392)
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{
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GameMessages::SendPlayAnimation(self, u"no");
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return;
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}
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GameMessages::SendPlayAnimation(self, u"scared");
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent != nullptr && missionComponent->HasMission(737))
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{
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missionComponent->ForceProgressTaskType(737, 5, 1, false);
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}
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if (self->GetLOT() == 7412)
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{
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auto* rightGuard = EntityManager::Instance()->GetEntity(m_RightGuard);
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if (rightGuard != nullptr)
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{
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GameMessages::SendPlayAnimation(rightGuard, u"laugh_rt");
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}
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}
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else if (self->GetLOT() == 11128)
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{
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auto* leftGuard = EntityManager::Instance()->GetEntity(m_LeftGuard);
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if (leftGuard != nullptr)
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{
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GameMessages::SendPlayAnimation(leftGuard, u"laugh_lt");
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}
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}
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}
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