DarkflameServer/dDatabase/Tables/CDSkillBehaviorTable.cpp
David Markowitz b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00

70 lines
2.7 KiB
C++

#include "CDSkillBehaviorTable.h"
//#include "Logger.hpp"
//! Constructor
CDSkillBehaviorTable::CDSkillBehaviorTable(void) {
m_empty = CDSkillBehavior();
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
//this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM SkillBehavior");
while (!tableData.eof()) {
CDSkillBehavior entry;
entry.skillID = tableData.getIntField("skillID", -1);
UNUSED_COLUMN(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.behaviorID = tableData.getIntField("behaviorID", -1);
entry.imaginationcost = tableData.getIntField("imaginationcost", -1);
entry.cooldowngroup = tableData.getIntField("cooldowngroup", -1);
entry.cooldown = tableData.getFloatField("cooldown", -1.0f);
UNUSED_COLUMN(entry.isNpcEditor = tableData.getIntField("isNpcEditor", -1) == 1 ? true : false);
UNUSED_COLUMN(entry.skillIcon = tableData.getIntField("skillIcon", -1));
UNUSED_COLUMN(entry.oomSkillID = tableData.getStringField("oomSkillID", ""));
UNUSED_COLUMN(entry.oomBehaviorEffectID = tableData.getIntField("oomBehaviorEffectID", -1));
UNUSED_COLUMN(entry.castTypeDesc = tableData.getIntField("castTypeDesc", -1));
UNUSED_COLUMN(entry.imBonusUI = tableData.getIntField("imBonusUI", -1));
UNUSED_COLUMN(entry.lifeBonusUI = tableData.getIntField("lifeBonusUI", -1));
UNUSED_COLUMN(entry.armorBonusUI = tableData.getIntField("armorBonusUI", -1));
UNUSED_COLUMN(entry.damageUI = tableData.getIntField("damageUI", -1));
UNUSED_COLUMN(entry.hideIcon = tableData.getIntField("hideIcon", -1) == 1 ? true : false);
UNUSED_COLUMN(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", ""));
UNUSED_COLUMN(entry.cancelType = tableData.getIntField("cancelType", -1));
this->entries.insert(std::make_pair(entry.skillID, entry));
//this->entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDSkillBehavior> CDSkillBehaviorTable::Query(std::function<bool(CDSkillBehavior)> predicate) {
std::vector<CDSkillBehavior> data; //So MSVC shuts up
return data;
}
//! Gets an entry by ID
const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(unsigned int skillID) {
std::map<unsigned int, CDSkillBehavior>::iterator it = this->entries.find(skillID);
if (it != this->entries.end()) {
return it->second;
}
return m_empty;
}