DarkflameServer/dScripts/ai/GF/GfJailWalls.cpp
Aaron Kimbrell 15954413ae
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00

31 lines
926 B
C++

#include "GfJailWalls.h"
#include "dZoneManager.h"
#include "GeneralUtils.h"
#include "eQuickBuildState.h"
void GfJailWalls::OnQuickBuildComplete(Entity* self, Entity* target) {
const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
for (auto* spawner : Game::zoneManager->GetSpawnersByName("Jail0" + wall)) {
spawner->Deactivate();
}
for (auto* spawner : Game::zoneManager->GetSpawnersByName("JailCaptain0" + wall)) {
spawner->Deactivate();
}
}
void GfJailWalls::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
if (state != eQuickBuildState::RESETTING) return;
const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
for (auto* spawner : Game::zoneManager->GetSpawnersByName("Jail0" + wall)) {
spawner->Activate();
}
for (auto* spawner : Game::zoneManager->GetSpawnersByName("JailCaptain0" + wall)) {
spawner->Activate();
}
}