mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-11-14 07:47:13 +00:00
Main's model behaviors (every rotation, DoDamage, OnTimer, OnStartup, MoveBackToStart, moves along the model's local axes), raw terrain reading with scene lookups and scene tools, property model and brick by brick fixes and the chat server's player count fix, merged onto this branch's structures: - game messages stay structs; the angular velocity messages join them and the handler sets a message's target - strips own their speed again and the block names, moves and rotations stay in the shared action table (PropertyBehaviorActions, which the dashboard's behavior player reads; it now lists rotations too) - the zone keeps reading its file through ZoneFile and takes the boundaries from it, then loads the raw terrain as main does; the old dNavigation terrain reader is gone - the show all response stays a struct and logs a player count mismatch as main does - the property management component tells models who sent a chat message Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
283 lines
16 KiB
C++
283 lines
16 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#include "GameMessageHandler.h"
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#include "WorldMigration.h"
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#include "MissionComponent.h"
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#include "BitStreamUtils.h"
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#include "dServer.h"
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#include "RakNetworkFactory.h"
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#include <future>
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#include "User.h"
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#include "UserManager.h"
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#include "BitStream.h"
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#include "RakPeer.h"
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#include "DestroyableComponent.h"
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#include "InventoryComponent.h"
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#include "Character.h"
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#include "ControllablePhysicsComponent.h"
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#include "dZoneManager.h"
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#include "CppScripts.h"
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#include "CDClientDatabase.h"
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#include "CDClientManager.h"
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#include "CDSkillBehaviorTable.h"
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#include "SkillComponent.h"
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#include "RacingControlComponent.h"
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#include "ActivityMessages.h"
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#include "BuildingMessages.h"
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#include "RacingMessages.h"
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#include "MissionMessages.h"
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#include "CombatMessages.h"
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#include "SkillMessages.h"
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#include "TradeMessages.h"
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#include "VendorMessages.h"
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#include "EffectsMessages.h"
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#include "InventoryMessages.h"
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#include "PetMessages.h"
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#include "PropertyMessages.h"
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#include "MovementMessages.h"
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#include "ObjectMessages.h"
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#include "PlayerMessages.h"
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#include "QuickBuildMessages.h"
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#include "ZoneMessages.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "ServiceType.h"
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#include "MessageType/Game.h"
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#include "ePlayerFlag.h"
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#include "dConfig.h"
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#include "GhostComponent.h"
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#include "eGameMasterLevel.h"
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#include "StringifiedEnum.h"
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#include "MessageInspector.h"
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namespace {
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using enum MessageType::Game;
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using namespace GameMessages;
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using MessageCreator = std::function<std::unique_ptr<GameMessages::NetGameMsg>()>;
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std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
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{ REQUEST_USE, []() { return std::make_unique<RequestUse>(); }},
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{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
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{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
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{ PICKUP_ITEM, []() { return std::make_unique<PickupItem>(); } },
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{ REQUEST_ACTIVITY_EXIT, []() { return std::make_unique<RequestActivityExit>(); } },
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// Racing
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{ MODULE_ASSEMBLY_QUERY_DATA, []() { return std::make_unique<ModuleAssemblyQueryData>(); } },
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{ VEHICLE_SET_WHEEL_LOCK_STATE, []() { return std::make_unique<VehicleSetWheelLockState>(); } },
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{ MODULAR_ASSEMBLY_NIF_COMPLETED, []() { return std::make_unique<ModularAssemblyNIFCompleted>(); } },
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{ RACING_CLIENT_READY, []() { return std::make_unique<RacingClientReady>(); } },
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{ NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerAddPassiveBoostAction>(); } },
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{ NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerRemovePassiveBoostAction>(); } },
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{ RACING_PLAYER_INFO_RESET_FINISHED, []() { return std::make_unique<RacingPlayerInfoResetFinished>(); } },
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{ VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, []() { return std::make_unique<VehicleNotifyHitImaginationServer>(); } },
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// Missions, flags, collectibles
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{ RESPOND_TO_MISSION, []() { return std::make_unique<RespondToMission>(); } },
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{ MISSION_DIALOGUE_OK, []() { return std::make_unique<MissionDialogueOK>(); } },
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{ REQUEST_LINKED_MISSION, []() { return std::make_unique<RequestLinkedMission>(); } },
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{ SET_FLAG, []() { return std::make_unique<SetFlag>(); } },
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{ HAS_BEEN_COLLECTED, []() { return std::make_unique<HasBeenCollected>(); } },
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{ SET_MISSION_TYPE_STATE, []() { return std::make_unique<SetMissionTypeState>(); } },
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{ SET_MISSION_VIEWED, []() { return std::make_unique<SetMissionViewed>(); } },
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// Effects, emotes, cinematics, UI
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{ PLAY_EMOTE, []() { return std::make_unique<PlayEmote>(); } },
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{ MESSAGE_BOX_RESPOND, []() { return std::make_unique<MessageBoxRespond>(); } },
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{ CHOICE_BOX_RESPOND, []() { return std::make_unique<ChoiceBoxRespond>(); } },
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{ CINEMATIC_UPDATE, []() { return std::make_unique<CinematicUpdate>(); } },
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// Inventory and items
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{ EQUIP_INVENTORY, []() { return std::make_unique<EquipInventory>(); } },
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{ UN_EQUIP_INVENTORY, []() { return std::make_unique<UnEquipInventory>(); } },
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{ REMOVE_ITEM_FROM_INVENTORY, []() { return std::make_unique<RemoveItemFromInventory>(); } },
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{ MOVE_ITEM_IN_INVENTORY, []() { return std::make_unique<MoveItemInInventory>(); } },
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{ MOVE_ITEM_BETWEEN_INVENTORY_TYPES, []() { return std::make_unique<MoveItemBetweenInventoryTypes>(); } },
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{ REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, []() { return std::make_unique<RequestMoveItemBetweenInventoryTypes>(); } },
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{ PUSH_EQUIPPED_ITEMS_STATE, []() { return std::make_unique<PushEquippedItemsState>(); } },
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{ POP_EQUIPPED_ITEMS_STATE, []() { return std::make_unique<PopEquippedItemsState>(); } },
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{ RESYNC_EQUIPMENT, []() { return std::make_unique<ResyncEquipment>(); } },
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{ CLIENT_ITEM_CONSUMED, []() { return std::make_unique<ClientItemConsumed>(); } },
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{ USE_NON_EQUIPMENT_ITEM, []() { return std::make_unique<UseNonEquipmentItem>(); } },
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{ SET_CONSUMABLE_ITEM, []() { return std::make_unique<SetConsumableItem>(); } },
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{ UPDATE_INVENTORY_GROUP, []() { return std::make_unique<UpdateInventoryGroup>(); } },
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{ UPDATE_INVENTORY_GROUP_CONTENTS, []() { return std::make_unique<UpdateInventoryGroupContents>(); } },
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// Pets
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{ PET_TAMING_TRY_BUILD, []() { return std::make_unique<PetTamingTryBuild>(); } },
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{ NOTIFY_TAMING_BUILD_SUCCESS, []() { return std::make_unique<NotifyTamingBuildSuccess>(); } },
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{ REQUEST_SET_PET_NAME, []() { return std::make_unique<RequestSetPetName>(); } },
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{ START_SERVER_PET_MINIGAME_TIMER, []() { return std::make_unique<StartServerPetMinigameTimer>(); } },
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{ CLIENT_EXIT_TAMING_MINIGAME, []() { return std::make_unique<ClientExitTamingMinigame>(); } },
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{ COMMAND_PET, []() { return std::make_unique<CommandPet>(); } },
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{ DESPAWN_PET, []() { return std::make_unique<DespawnPet>(); } },
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// Property
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{ SET_PROPERTY_ACCESS, []() { return std::make_unique<SetPropertyAccess>(); } },
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{ UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, []() { return std::make_unique<UpdatePropertyOrModelForFilterCheck>(); } },
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{ QUERY_PROPERTY_DATA, []() { return std::make_unique<QueryPropertyData>(); } },
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{ PROPERTY_EDITOR_BEGIN, []() { return std::make_unique<PropertyEditorBegin>(); } },
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{ PROPERTY_EDITOR_END, []() { return std::make_unique<PropertyEditorEnd>(); } },
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{ PROPERTY_CONTENTS_FROM_CLIENT, []() { return std::make_unique<PropertyContentsFromClient>(); } },
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{ ZONE_PROPERTY_MODEL_EQUIPPED, []() { return std::make_unique<ZonePropertyModelEquipped>(); } },
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{ ZONE_PROPERTY_MODEL_ROTATED, []() { return std::make_unique<ZonePropertyModelRotated>(); } },
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{ PLACE_PROPERTY_MODEL, []() { return std::make_unique<PlacePropertyModel>(); } },
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{ CREATE_MODEL_FROM_CLIENT, []() { return std::make_unique<UpdateModelFromClient>(); } },
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{ DELETE_MODEL_FROM_CLIENT, []() { return std::make_unique<DeleteModelFromClient>(); } },
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{ CONTROL_BEHAVIORS, []() { return std::make_unique<GameMessages::ControlBehaviors>(); } },
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{ PROPERTY_ENTRANCE_SYNC, []() { return std::make_unique<PropertyEntranceSync>(); } },
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{ ENTER_PROPERTY1, []() { return std::make_unique<EnterProperty1>(); } },
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{ UPDATE_PROPERTY_PERFORMANCE_COST, []() { return std::make_unique<UpdatePropertyPerformanceCost>(); } },
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{ REPORT_OFFENSIVE_MODEL, []() { return std::make_unique<ReportOffensiveModel>(); } },
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{ REPORT_OFFENSIVE_PROPERTY, []() { return std::make_unique<ReportOffensiveProperty>(); } },
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{ GET_HOT_PROPERTY_DATA, []() { return std::make_unique<GetHotPropertyData>(); } },
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// Building
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{ START_BUILDING_WITH_ITEM, []() { return std::make_unique<StartBuildingWithItem>(); } },
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{ DONE_ARRANGING_WITH_ITEM, []() { return std::make_unique<DoneArrangingWithItem>(); } },
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{ MODULAR_BUILD_FINISH, []() { return std::make_unique<ModularBuildFinish>(); } },
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{ MODULAR_BUILD_MOVE_AND_EQUIP, []() { return std::make_unique<ModularBuildMoveAndEquip>(); } },
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{ MODULAR_BUILD_CONVERT_MODEL, []() { return std::make_unique<ModularBuildConvertModel>(); } },
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{ SET_BUILD_MODE, []() { return std::make_unique<SetBuildMode>(); } },
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{ BUILD_MODE_SET, []() { return std::make_unique<BuildModeSet>(); } },
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{ UN_USE_BBB_MODEL, []() { return std::make_unique<UnUseBBBModel>(); } },
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{ FETCH_MODEL_METADATA_REQUEST, []() { return std::make_unique<FetchModelMetadataRequest>(); } },
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{ BBB_LOAD_ITEM_REQUEST, []() { return std::make_unique<BBBLoadItemRequest>(); } },
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{ BBB_SAVE_REQUEST, []() { return std::make_unique<BBBSaveRequest>(); } },
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{ SET_BBB_AUTOSAVE, []() { return std::make_unique<SetBBBAutosave>(); } },
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{ ACTIVATE_BRICK_MODE, []() { return std::make_unique<ActivateBrickMode>(); } },
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{ MOVE_INVENTORY_BATCH, []() { return std::make_unique<MoveInventoryBatch>(); } },
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// Vendors and donation vendors
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{ REQUEST_VENDOR_STATUS_UPDATE, []() { return std::make_unique<RequestVendorStatusUpdate>(); } },
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{ BUY_FROM_VENDOR, []() { return std::make_unique<BuyFromVendor>(); } },
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{ SELL_TO_VENDOR, []() { return std::make_unique<SellToVendor>(); } },
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{ BUYBACK_FROM_VENDOR, []() { return std::make_unique<BuybackFromVendor>(); } },
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{ ADD_DONATION_ITEM, []() { return std::make_unique<AddDonationItem>(); } },
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{ REMOVE_DONATION_ITEM, []() { return std::make_unique<RemoveDonationItem>(); } },
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{ CONFIRM_DONATION_ON_PLAYER, []() { return std::make_unique<ConfirmDonationOnPlayer>(); } },
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{ CANCEL_DONATION_ON_PLAYER, []() { return std::make_unique<CancelDonationOnPlayer>(); } },
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// Trading
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{ CLIENT_TRADE_REQUEST, []() { return std::make_unique<ClientTradeRequest>(); } },
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{ CLIENT_TRADE_CANCEL, []() { return std::make_unique<ClientTradeCancel>(); } },
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{ CLIENT_TRADE_ACCEPT, []() { return std::make_unique<ClientTradeAccept>(); } },
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{ CLIENT_TRADE_UPDATE, []() { return std::make_unique<ClientTradeUpdate>(); } },
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// Skills
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{ SELECT_SKILL, []() { return std::make_unique<SelectSkill>(); } },
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{ START_SKILL, []() { return std::make_unique<StartSkill>(); } },
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{ SYNC_SKILL, []() { return std::make_unique<SyncSkill>(); } },
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{ CASTER_DEAD, []() { return std::make_unique<CasterDead>(); } },
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{ REQUEST_SERVER_PROJECTILE_IMPACT, []() { return std::make_unique<RequestServerProjectileImpact>(); } },
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// Combat
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{ REQUEST_DIE, []() { return std::make_unique<RequestDie>(); } },
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{ REQUEST_SMASH_PLAYER, []() { return std::make_unique<RequestSmashPlayer>(); } },
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{ REQUEST_RESURRECT, []() { return std::make_unique<RequestResurrect>(); } },
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{ RESURRECT, []() { return std::make_unique<Resurrect>(); } },
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{ ACTIVATE_BUBBLE_BUFF, []() { return std::make_unique<ActivateBubbleBuff>(); } },
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{ DECTIVATE_BUBBLE_BUFF, []() { return std::make_unique<DeactivateBubbleBuff>(); } },
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// Zone lifecycle
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{ PLAYER_LOADED, []() { return std::make_unique<PlayerLoaded>(); } },
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{ READY_FOR_UPDATES, []() { return std::make_unique<ReadyForUpdates>(); } },
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{ NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, []() { return std::make_unique<NotifyServerLevelProcessingComplete>(); } },
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{ ZONE_SUMMARY_DISMISSED, []() { return std::make_unique<ZoneSummaryDismissed>(); } },
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{ MISSION_DIALOGUE_CANCELLED, []() { return std::make_unique<MissionDialogueCancelled>(); } },
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// Objects and scripts
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{ FIRE_EVENT_SERVER_SIDE, []() { return std::make_unique<FireEventServerSide>(); } },
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// Player state, chat commands, reports
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{ PARSE_CHAT_MESSAGE, []() { return std::make_unique<ParseChatMessage>(); } },
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{ PICKUP_CURRENCY, []() { return std::make_unique<PickupCurrency>(); } },
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{ MODIFY_PLAYER_ZONE_STATISTIC, []() { return std::make_unique<ModifyPlayerZoneStatistic>(); } },
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{ UPDATE_PLAYER_STATISTIC, []() { return std::make_unique<UpdatePlayerStatistic>(); } },
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{ SET_TOOLTIP_FLAG, []() { return std::make_unique<SetTooltipFlag>(); } },
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{ SET_LAST_CUSTOM_BUILD, []() { return std::make_unique<SetLastCustomBuild>(); } },
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{ REPORT_BUG, []() { return std::make_unique<ReportBug>(); } },
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{ VERIFY_ACK, []() { return std::make_unique<VerifyAck>(); } },
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// Quickbuilds
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{ REBUILD_CANCEL, []() { return std::make_unique<RebuildCancel>(); } },
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// Activities, matches, leaderboards, shooting galleries
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{ MATCH_REQUEST, []() { return std::make_unique<MatchRequest>(); } },
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{ REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, []() { return std::make_unique<RequestActivitySummaryLeaderboardData>(); } },
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{ SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, []() { return std::make_unique<SendActivitySummaryLeaderboardData>(); } },
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{ ACTIVITY_STATE_CHANGE_REQUEST, []() { return std::make_unique<ActivityStateChangeRequest>(); } },
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{ UPDATE_SHOOTING_GALLERY_ROTATION, []() { return std::make_unique<UpdateShootingGalleryRotation>(); } },
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// Movement: platforms, rails, mounts, ghosting
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{ REQUEST_PLATFORM_RESYNC, []() { return std::make_unique<RequestPlatformResync>(); } },
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{ CLIENT_RAIL_MOVEMENT_READY, []() { return std::make_unique<ClientRailMovementReady>(); } },
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{ CANCEL_RAIL_MOVEMENT, []() { return std::make_unique<CancelRailMovement>(); } },
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{ PLAYER_RAIL_ARRIVED_NOTIFICATION, []() { return std::make_unique<PlayerRailArrivedNotification>(); } },
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{ REQUEST_RAIL_ACTIVATOR_STATE, []() { return std::make_unique<RequestRailActivatorState>(); } },
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{ DISMOUNT_COMPLETE, []() { return std::make_unique<DismountComplete>(); } },
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{ ACKNOWLEDGE_POSSESSION, []() { return std::make_unique<AcknowledgePossession>(); } },
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{ TOGGLE_GHOST_REFERENCE_OVERRIDE, []() { return std::make_unique<ToggleGhostReferenceOverride>(); } },
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{ SET_GHOST_REFERENCE_POSITION, []() { return std::make_unique<SetGhostReferencePosition>(); } },
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{ MODIFY_GHOSTING_DISTANCE, []() { return std::make_unique<ModifyGhostingDistance>(); } },
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};
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};
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void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
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// The dashboard's message inspector (sees every message a client sends; nothing to do unless a capture runs)
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if (MessageInspector::IsCapturing()) MessageInspector::RecordReceived(sysAddr, objectID, messageID, inStream);
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// Get the entity
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Entity* entity = Game::entityManager->GetEntity(objectID);
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User* usr = UserManager::Instance()->GetUser(sysAddr);
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if (!usr) {
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LOG("Failed to find a logged in user for (%llu), aborting GM: %4i, %s!", objectID, messageID, StringifiedEnum::ToString(messageID).data());
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return;
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}
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if (!entity) {
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LOG("Failed to find associated entity (%llu), aborting GM: %4i, %s!", objectID, messageID, StringifiedEnum::ToString(messageID).data());
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return;
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}
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if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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auto handler = g_MessageHandlers.find(messageID);
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if (handler != g_MessageHandlers.end()) {
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auto msg = handler->second();
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// Verify that the system address user is able to use this message.
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if (msg->requiredGmLevel > eGameMasterLevel::CIVILIAN) {
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auto* usingEntity = Game::entityManager->GetEntity(usr->GetLoggedInChar());
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if (!usingEntity || usingEntity->GetGMLevel() < msg->requiredGmLevel) {
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if (usingEntity) LOG("User %s (%llu) does not have the required GM level to execute this command.", usingEntity->GetCharacter()->GetName().c_str(), usingEntity->GetObjectID());
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else LOG("ObjectID %llu tried to use a gm required message.", usr->GetLoggedInChar());
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return;
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}
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}
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msg->target = objectID;
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if (!msg->Deserialize(inStream)) {
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LOG("Dropping malformed GM %4i, %s from (%llu) targeting (%llu)", messageID, StringifiedEnum::ToString(messageID).data(), usr->GetLoggedInChar(), objectID);
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return;
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}
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msg->Handle(*entity, sysAddr);
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return;
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}
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// The Happy Flower editor's messages, logged always until the server handles them (what a client sends while editing)
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const bool isHappyFlower = messageID == MessageType::Game::GET_EDITOR_LEVEL
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|| (messageID >= MessageType::Game::HF_ATTRIBUTES_PUSH && messageID <= MessageType::Game::HF_GETS_WANT_PATH);
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if (isHappyFlower) LOG("Received unhandled Happy Flower GM: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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else LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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}
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std::unique_ptr<GameMessages::NetGameMsg> GameMessageHandler::CreateReceived(MessageType::Game messageID) {
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const auto handler = g_MessageHandlers.find(messageID);
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return handler == g_MessageHandlers.end() ? nullptr : handler->second();
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}
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