2024-06-09 11:02:45 -07:00

67 lines
1.8 KiB
C++

#include "GameDependencies.h"
#include "Character.h"
#include "Entity.h"
#include "tinyxml2.h"
#include "BuffComponent.h"
#include "CharacterComponent.h"
class SavingTest : public GameDependenciesTest {
protected:
std::unique_ptr<Entity> entity;
std::unique_ptr<Character> character;
tinyxml2::XMLDocument doc;
tinyxml2::XMLPrinter printer{0, true, 0};
void SetUp() override {
SetUpDependencies();
Game::zoneManager->LoadZone(LWOZONEID(1800, 2, 0));
static_cast<dServerMock*>(Game::server)->SetZoneId(1800);
entity = std::make_unique<Entity>(1, GameDependenciesTest::info);
character = std::make_unique<Character>(1, nullptr);
doc.LoadFile("./test_xml_data.xml");
entity->SetCharacter(character.get());
character->SetEntity(entity.get());
doc.Print(&printer);
character->_setXmlData(printer.CStr());
printer.ClearBuffer();
character->_doQuickXMLDataParse();
character->LoadXmlRespawnCheckpoints();
entity->AddComponent<BuffComponent>()->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
entity->AddComponent<CharacterComponent>(character.get(), UNASSIGNED_SYSTEM_ADDRESS)->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
}
void TearDown() override {
entity->SetCharacter(nullptr);
entity.reset();
character.reset();
TearDownDependencies();
}
};
TEST_F(SavingTest, EntityLevelTest) {
// Print the original XML data
character->GetXMLDoc().Print(&printer);
std::string xmlDataOriginal(printer.CStr());
printer.ClearBuffer();
character->SaveXMLToDatabase();
// Load the modified XML data
character->GetXMLDoc().Print(&printer);
std::string xmlDataModified(printer.CStr());
printer.ClearBuffer();
std::ofstream oldXml("./test_xml_data_original.xml");
std::ofstream newXml("./test_xml_data_new.xml");
oldXml << xmlDataOriginal;
newXml << xmlDataModified;
ASSERT_EQ(xmlDataOriginal, xmlDataModified);
}