mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-10-26 18:11:59 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			27 lines
		
	
	
		
			905 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			905 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "SpecialPowerupSpawner.h"
 | |
| 
 | |
| #include "GameMessages.h"
 | |
| #include "SkillComponent.h"
 | |
| #include "EntityManager.h"
 | |
| #include "eReplicaComponentType.h"
 | |
| 
 | |
| void SpecialPowerupSpawner::OnStartup(Entity* self) {
 | |
| 	self->SetProximityRadius(1.5f, "powerupEnter");
 | |
| 	self->SetVar(u"bIsDead", false);
 | |
| }
 | |
| 
 | |
| void SpecialPowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
 | |
| 	if (name != "powerupEnter" && status != "ENTER") return;
 | |
| 	if (!entering->IsPlayer()) return;
 | |
| 	if (self->GetVar<bool>(u"bIsDead")) return;
 | |
| 
 | |
| 	GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
 | |
| 
 | |
| 	auto skillComponent = self->GetComponent<SkillComponent>();
 | |
| 	if (!skillComponent) return;
 | |
| 	skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
 | |
| 
 | |
| 	self->SetVar(u"bIsDead", true);
 | |
| 	self->Smash(entering->GetObjectID(), eKillType::SILENT);
 | |
| }
 | 
