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CaptureTool (built next to the servers) replays packet bundles and compares the answers: - replay: per bundle a fresh sandbox folder with copied server binaries, rewritten settings (replay_sandbox=1, a new SQLite file inside the folder, ports from --port on, no dashboard), read back before anything starts; sandbox-setup runs inside it to apply migrations and make the replay account and the bundle's characters (setup mode); master is started, the stack is stopped as one process group and the folder deleted unless kept - with replay_sandbox=1 every server refuses a database that isn't SQLite, isn't inside its own folder, or is replay_live_sqlite_path (Database::Connect); replay-target against a running server needs --i-know-this-is-not-a-sandbox - the fake client splits the recording into connections, logs in and picks the character itself when the recording doesn't, fills in the target's account, session key and IDs, learns server-made object IDs from replica constructions by LOT, follows the recorded timing and waits for the answers a client waits for; the diff pairs answers by name (and constructions by LOT) and ignores fields that differ between runs - import-live converts the 2014 live captures (folders of *_traffic.zip; pcaps and encrypted captures are left alone) into bundles, with secrets removed and CREATE_CHARACTER as setup - anonymise makes local fixtures; docs/CaptureReplay.md describes capture, the bundle format, portability rules, the sandbox and the replay Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#pragma once
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#include <filesystem>
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#include <string>
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#include <vector>
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#include "CaptureBundle.h"
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/**
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* Converts the 2014 live captures (folders of <name>_traffic.zip files, one packet per .bin entry named
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* "<n>_<from port>-<to port>[_<part>]_[<header bytes>]...bin") into packet bundles, so they replay like the server's
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* own captures (docs/CaptureReplay.md). Only those zips are read: raw or encrypted captures (.pcap, key files) are
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* left alone. Secrets are removed as when capturing (PacketDecoder::Redact), and the characters' own data
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* (CREATE_CHARACTER) becomes the setup section.
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*/
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namespace LiveImport {
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struct Result {
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CaptureBundle::Bundle bundle;
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size_t zips{};
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size_t packets{};
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size_t skipped{}; // entries that weren't packets, or secrets that didn't read
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std::string error;
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};
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// One scenario: a folder of *_traffic.zip (auth, char, world, world1, world2, ... in that order), or one zip
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Result Import(const std::filesystem::path& scenario);
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// Every folder under root that holds *_traffic.zip files
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std::vector<std::filesystem::path> FindScenarios(const std::filesystem::path& root);
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}
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