mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 23:13:35 +00:00
9e56725cff
* Recorder to recall player actions. * Server precondtions to manage entity visiblity.
12 lines
416 B
C++
12 lines
416 B
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
|
|
class DukeDialogueGlowingBrick : public CppScripts::Script
|
|
{
|
|
public:
|
|
void OnStartup(Entity* self) override;
|
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
|
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
|
void OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) override;
|
|
};
|