Files
DarkflameServer/dGame/dComponents/AchievementVendorComponent.h
2025-10-03 20:57:42 -05:00

26 lines
718 B
C++

#ifndef __ACHIEVEMENTVENDORCOMPONENT__H__
#define __ACHIEVEMENTVENDORCOMPONENT__H__
#include "VendorComponent.h"
#include "eReplicaComponentType.h"
#include <set>
#include <map>
class Entity;
class AchievementVendorComponent final : public VendorComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
AchievementVendorComponent(Entity* parent, const int32_t componentID);
void RefreshInventory(bool isCreation = false) override;
bool SellsItem(Entity* buyer, const LOT lot);
void Buy(Entity* buyer, LOT lot, uint32_t count);
private:
std::map<LWOOBJID,std::set<LOT>> m_PlayerPurchasableItems;
};
#endif //!__ACHIEVEMENTVENDORCOMPONENT__H__