mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 17:08:06 +00:00

* feat: convert character ids to 64 bits remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place. Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works. migrating an old mysql database works . need to test an old sqlite database * fix sqlite migration * remove nd specific column migration
327 lines
12 KiB
C++
327 lines
12 KiB
C++
#include "LeaderboardManager.h"
|
|
|
|
#include <ranges>
|
|
#include <sstream>
|
|
#include <utility>
|
|
|
|
#include "Database.h"
|
|
#include "EntityManager.h"
|
|
#include "Character.h"
|
|
#include "Game.h"
|
|
#include "GameMessages.h"
|
|
#include "Logger.h"
|
|
#include "dConfig.h"
|
|
#include "CDClientManager.h"
|
|
#include "GeneralUtils.h"
|
|
#include "Entity.h"
|
|
#include "LDFFormat.h"
|
|
#include "DluAssert.h"
|
|
|
|
#include "CDActivitiesTable.h"
|
|
#include "Metrics.hpp"
|
|
|
|
namespace LeaderboardManager {
|
|
std::map<GameID, Leaderboard::Type> leaderboardCache;
|
|
}
|
|
|
|
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const uint32_t numResults, const Leaderboard::Type leaderboardType) {
|
|
this->gameID = gameID;
|
|
this->weekly = weekly;
|
|
this->infoType = infoType;
|
|
this->leaderboardType = leaderboardType;
|
|
this->relatedPlayer = relatedPlayer;
|
|
this->numResults = numResults;
|
|
}
|
|
|
|
Leaderboard::~Leaderboard() {
|
|
Clear();
|
|
}
|
|
|
|
void Leaderboard::Clear() {
|
|
for (auto& entry : entries) for (auto ldfData : entry) delete ldfData;
|
|
}
|
|
|
|
inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
|
|
leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
|
|
}
|
|
|
|
void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
|
|
bitStream.Write(gameID);
|
|
bitStream.Write(infoType);
|
|
|
|
std::ostringstream leaderboard;
|
|
|
|
leaderboard << "ADO.Result=7:1"; // Unused in 1.10.64, but is in captures
|
|
leaderboard << "\nResult.Count=1:1"; // number of results, always 1
|
|
if (!this->entries.empty()) leaderboard << "\nResult[0].Index=0:RowNumber"; // "Primary key". Live doesn't include this if there are no entries.
|
|
leaderboard << "\nResult[0].RowCount=1:" << entries.size();
|
|
|
|
int32_t rowNumber = 0;
|
|
for (auto& entry : entries) {
|
|
for (auto* data : entry) {
|
|
WriteLeaderboardRow(leaderboard, rowNumber, data);
|
|
}
|
|
rowNumber++;
|
|
}
|
|
|
|
// Serialize the thing to a BitStream
|
|
uint32_t leaderboardSize = leaderboard.tellp();
|
|
bitStream.Write<uint32_t>(leaderboardSize);
|
|
// Doing this all in 1 call so there is no possbility of a dangling pointer.
|
|
bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
|
|
if (leaderboardSize > 0) bitStream.Write<uint16_t>(0);
|
|
bitStream.Write0();
|
|
bitStream.Write0();
|
|
}
|
|
|
|
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
|
|
// to send it to a client.
|
|
void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>& leaderboardEntries) {
|
|
using enum Leaderboard::Type;
|
|
leaderboard.Clear();
|
|
if (leaderboardEntries.empty()) return;
|
|
|
|
for (const auto& leaderboardEntry : leaderboardEntries) {
|
|
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
|
|
auto& entry = leaderboard.PushBackEntry();
|
|
entry.reserve(MAX_NUM_DATA_PER_ROW);
|
|
entry.push_back(new LDFData<uint64_t>(u"CharacterID", leaderboardEntry.charId));
|
|
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", leaderboardEntry.lastPlayedTimestamp));
|
|
entry.push_back(new LDFData<int32_t>(u"NumPlayed", leaderboardEntry.numTimesPlayed));
|
|
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(leaderboardEntry.name)));
|
|
entry.push_back(new LDFData<uint64_t>(u"RowNumber", leaderboardEntry.ranking));
|
|
switch (leaderboard.GetLeaderboardType()) {
|
|
case ShootingGallery:
|
|
entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
|
|
// Score:1
|
|
entry.push_back(new LDFData<int32_t>(u"Streak", leaderboardEntry.secondaryScore));
|
|
// Streak:1
|
|
entry.push_back(new LDFData<float>(u"HitPercentage", leaderboardEntry.tertiaryScore));
|
|
// HitPercentage:3 between 0 and 1
|
|
break;
|
|
case Racing:
|
|
entry.push_back(new LDFData<float>(u"BestTime", leaderboardEntry.primaryScore));
|
|
// BestLapTime:3
|
|
entry.push_back(new LDFData<float>(u"BestLapTime", leaderboardEntry.secondaryScore));
|
|
// BestTime:3
|
|
entry.push_back(new LDFData<int32_t>(u"License", 1));
|
|
// License:1 - 1 if player has completed mission 637 and 0 otherwise
|
|
entry.push_back(new LDFData<int32_t>(u"NumWins", leaderboardEntry.numWins));
|
|
// NumWins:1
|
|
break;
|
|
case UnusedLeaderboard4:
|
|
entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
|
|
// Points:1
|
|
break;
|
|
case MonumentRace:
|
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
|
|
// Time:1(?)
|
|
break;
|
|
case FootRace:
|
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
|
|
// Time:1
|
|
break;
|
|
case Survival:
|
|
entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
|
|
// Points:1
|
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
|
|
// Time:1
|
|
break;
|
|
case SurvivalNS:
|
|
entry.push_back(new LDFData<int32_t>(u"Wave", leaderboardEntry.primaryScore));
|
|
// Wave:1
|
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
|
|
// Time:1
|
|
break;
|
|
case Donations:
|
|
entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
|
|
// Score:1
|
|
break;
|
|
case None:
|
|
[[fallthrough]];
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const LWOOBJID relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
|
|
std::vector<ILeaderboard::Entry> toReturn;
|
|
|
|
int32_t index = 0;
|
|
// for friends and top, we dont need to find this players index.
|
|
if (infoType == Leaderboard::InfoType::MyStanding || infoType == Leaderboard::InfoType::Friends) {
|
|
for (; index < leaderboard.size(); index++) {
|
|
if (leaderboard[index].charId == relatedPlayer) break;
|
|
}
|
|
}
|
|
|
|
if (leaderboard.size() < numResults) {
|
|
toReturn.assign(leaderboard.begin(), leaderboard.end());
|
|
index = 0;
|
|
} else if (index < numResults) {
|
|
toReturn.assign(leaderboard.begin(), leaderboard.begin() + numResults); // get the top 10 since we are in the top 10
|
|
index = 0;
|
|
} else if (index > leaderboard.size() - numResults) {
|
|
toReturn.assign(leaderboard.end() - numResults, leaderboard.end()); // get the bottom 10 since we are in the bottom 10
|
|
index = leaderboard.size() - numResults;
|
|
} else {
|
|
auto half = numResults / 2;
|
|
toReturn.assign(leaderboard.begin() + index - half, leaderboard.begin() + index + half); // get the 5 above and below
|
|
index -= half;
|
|
}
|
|
|
|
int32_t i = index;
|
|
for (auto& entry : toReturn) {
|
|
entry.ranking = ++i;
|
|
}
|
|
|
|
return toReturn;
|
|
}
|
|
|
|
std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::Entry>& leaderboard) {
|
|
using namespace std::chrono;
|
|
// Filter the leaderboard to only include entries from the last week
|
|
const auto epochTime = system_clock::now();
|
|
constexpr auto oneWeek = weeks(1);
|
|
|
|
std::vector<ILeaderboard::Entry> weeklyLeaderboard;
|
|
for (const auto& entry : leaderboard) {
|
|
const sys_time<seconds> asSysTime(seconds(entry.lastPlayedTimestamp));
|
|
const auto timeDiff = epochTime - asSysTime;
|
|
if (timeDiff < oneWeek) {
|
|
weeklyLeaderboard.push_back(entry);
|
|
}
|
|
}
|
|
|
|
return weeklyLeaderboard;
|
|
}
|
|
|
|
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const LWOOBJID relatedPlayer) {
|
|
// Filter the leaderboard to only include friends of the player
|
|
auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
|
|
std::vector<ILeaderboard::Entry> friendsLeaderboard;
|
|
for (const auto& entry : leaderboard) {
|
|
const auto res = std::ranges::find_if(friendOfPlayer, [&entry, relatedPlayer](const FriendData& data) {
|
|
return entry.charId == data.friendID;
|
|
});
|
|
if (res != friendOfPlayer.cend() || entry.charId == relatedPlayer) {
|
|
friendsLeaderboard.push_back(entry);
|
|
}
|
|
}
|
|
|
|
return friendsLeaderboard;
|
|
}
|
|
|
|
std::vector<ILeaderboard::Entry> ProcessLeaderboard(
|
|
const std::vector<ILeaderboard::Entry>& leaderboard,
|
|
const bool weekly,
|
|
const Leaderboard::InfoType infoType,
|
|
const LWOOBJID relatedPlayer,
|
|
const uint32_t numResults) {
|
|
std::vector<ILeaderboard::Entry> toReturn;
|
|
|
|
if (infoType == Leaderboard::InfoType::Friends) {
|
|
const auto friendsLeaderboard = FilterFriends(leaderboard, relatedPlayer);
|
|
toReturn = FilterToNumResults(weekly ? FilterWeeklies(friendsLeaderboard) : friendsLeaderboard, relatedPlayer, infoType, numResults);
|
|
} else {
|
|
toReturn = FilterToNumResults(weekly ? FilterWeeklies(leaderboard) : leaderboard, relatedPlayer, infoType, numResults);
|
|
}
|
|
|
|
return toReturn;
|
|
}
|
|
|
|
void Leaderboard::SetupLeaderboard(bool weekly) {
|
|
const auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
|
|
std::vector<ILeaderboard::Entry> leaderboardRes;
|
|
|
|
switch (leaderboardType) {
|
|
case Type::SurvivalNS:
|
|
leaderboardRes = Database::Get()->GetNsLeaderboard(gameID);
|
|
break;
|
|
case Type::Survival:
|
|
leaderboardRes = Database::Get()->GetAgsLeaderboard(gameID);
|
|
break;
|
|
case Type::Racing:
|
|
[[fallthrough]];
|
|
case Type::MonumentRace:
|
|
leaderboardRes = Database::Get()->GetAscendingLeaderboard(gameID);
|
|
break;
|
|
case Type::ShootingGallery:
|
|
[[fallthrough]];
|
|
case Type::FootRace:
|
|
[[fallthrough]];
|
|
case Type::Donations:
|
|
[[fallthrough]];
|
|
case Type::None:
|
|
[[fallthrough]];
|
|
default:
|
|
leaderboardRes = Database::Get()->GetDescendingLeaderboard(gameID);
|
|
break;
|
|
}
|
|
|
|
const auto processedLeaderboard = ProcessLeaderboard(leaderboardRes, weekly, infoType, relatedPlayer, numResults);
|
|
|
|
QueryToLdf(*this, processedLeaderboard);
|
|
}
|
|
|
|
void Leaderboard::Send(const LWOOBJID targetID) const {
|
|
auto* player = Game::entityManager->GetEntity(relatedPlayer);
|
|
if (player != nullptr) {
|
|
GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
|
|
}
|
|
}
|
|
|
|
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
|
|
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
|
|
|
|
const auto oldScore = Database::Get()->GetPlayerScore(playerID, activityId);
|
|
|
|
ILeaderboard::Score newScore{ .primaryScore = primaryScore, .secondaryScore = secondaryScore, .tertiaryScore = tertiaryScore };
|
|
if (oldScore.has_value()) {
|
|
bool lowerScoreBetter = leaderboardType == Leaderboard::Type::Racing || leaderboardType == Leaderboard::Type::MonumentRace;
|
|
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
|
// Nimbus station has a weird leaderboard where we need a custom scoring system
|
|
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
|
|
newHighScore = newScore.primaryScore > oldScore->primaryScore ||
|
|
(newScore.primaryScore == oldScore->primaryScore && newScore.secondaryScore < oldScore->secondaryScore);
|
|
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
|
|
ILeaderboard::Score oldScoreFlipped{oldScore->secondaryScore, oldScore->primaryScore, oldScore->tertiaryScore};
|
|
ILeaderboard::Score newScoreFlipped{newScore.secondaryScore, newScore.primaryScore, newScore.tertiaryScore};
|
|
newHighScore = newScoreFlipped > oldScoreFlipped;
|
|
}
|
|
|
|
if (newHighScore) {
|
|
Database::Get()->UpdateScore(playerID, activityId, newScore);
|
|
} else {
|
|
Database::Get()->IncrementTimesPlayed(playerID, activityId);
|
|
}
|
|
} else {
|
|
Database::Get()->SaveScore(playerID, activityId, newScore);
|
|
}
|
|
|
|
// track wins separately
|
|
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
|
|
Database::Get()->IncrementNumWins(playerID, activityId);
|
|
}
|
|
}
|
|
|
|
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t numResults) {
|
|
Leaderboard leaderboard(gameID, infoType, weekly, playerID, numResults, GetLeaderboardType(gameID));
|
|
leaderboard.SetupLeaderboard(weekly);
|
|
leaderboard.Send(targetID);
|
|
}
|
|
|
|
Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
|
|
auto lookup = leaderboardCache.find(gameID);
|
|
if (lookup != leaderboardCache.end()) return lookup->second;
|
|
|
|
auto* activitiesTable = CDClientManager::GetTable<CDActivitiesTable>();
|
|
std::vector<CDActivities> activities = activitiesTable->Query([gameID](const CDActivities& entry) {
|
|
return entry.ActivityID == gameID;
|
|
});
|
|
auto type = !activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
|
|
leaderboardCache.insert_or_assign(gameID, type);
|
|
return type;
|
|
}
|