mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-11 09:58:05 +00:00

* feat: convert character ids to 64 bits remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place. Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works. migrating an old mysql database works . need to test an old sqlite database * fix sqlite migration * remove nd specific column migration
15 lines
307 B
C++
15 lines
307 B
C++
#ifndef __ICOMMANDLOG__H__
|
|
#define __ICOMMANDLOG__H__
|
|
|
|
#include <cstdint>
|
|
#include <string_view>
|
|
|
|
class ICommandLog {
|
|
public:
|
|
|
|
// Insert a new slash command log entry.
|
|
virtual void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) = 0;
|
|
};
|
|
|
|
#endif //!__ICOMMANDLOG__H__
|