DarkflameServer/dDatabase/Tables/CDEmoteTable.h
David Markowitz 5eca25e42a
refactor: Move CDClient Database away from constructor queries (#1164)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Update CDBehaviorParameterTable.cpp
2023-08-10 23:27:40 -05:00

38 lines
624 B
C++

#pragma once
// Custom Classes
#include "CDTable.h"
#include <map>
struct CDEmoteTable {
CDEmoteTable() {
ID = -1;
animationName = "";
iconFilename = "";
locState = -1;
channel = -1;
locked = false;
localize = false;
gateVersion = "";
}
int ID;
std::string animationName;
std::string iconFilename;
int locState;
int channel;
bool locked;
bool localize;
std::string gateVersion;
};
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
private:
std::map<int, CDEmoteTable> entries;
public:
void LoadValuesFromDatabase();
// Returns an emote by ID
CDEmoteTable* GetEmote(int id);
};