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Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove; contraband_manage to edit, reports_view to see). World servers check every inventory when a character loads and every item a player receives: each find is an economy flag of the new kind Contraband, shown with the other flags and in the character's related data. Items marked for removal are taken away, with a character snapshot kept first so they can be given back, an audit entry and a mail or chat message telling the player why. Staff are skipped unless contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added at the end of ePlayerAction). Fixes #1563 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
42 lines
1.4 KiB
CMake
42 lines
1.4 KiB
CMake
set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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"ChatServerLink.cpp"
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"CheatDetection.cpp"
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"DashboardActions.cpp"
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"EconomyLedger.cpp"
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"DashboardNotify.cpp"
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"GUID.cpp"
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"LiveEvents.cpp"
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"Contraband.cpp"
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"Loot.cpp"
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"Mail.cpp"
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"MessageInspector.cpp"
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"ObjectIDManager.cpp"
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"PlayerReports.cpp"
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"Preconditions.cpp"
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"SlashCommandHandler.cpp"
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"VanityUtilities.cpp"
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"WorldMigration.cpp")
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add_subdirectory(SlashCommands)
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foreach(file ${DGAME_DUTILITIES_SLASHCOMMANDS})
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set(DGAME_DUTILITIES_SOURCES ${DGAME_DUTILITIES_SOURCES} "SlashCommands/${file}")
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endforeach()
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add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
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target_precompile_headers(dUtilities REUSE_FROM dGameBase)
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target_include_directories(dUtilities PUBLIC "." "SlashCommands"
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents"
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # Mail.cpp
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"${PROJECT_SOURCE_DIR}/dChatFilter" # DashboardActions.cpp (messages sent into chat)
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)
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target_link_libraries(dUtilities
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PUBLIC dDatabase dPhysics
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INTERFACE dZoneManager)
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