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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
26 lines
751 B
C++
26 lines
751 B
C++
#include "TargetCasterBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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void TargetCasterBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
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branch.target = context->caster;
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this->m_action->Handle(context, bit_stream, branch);
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}
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void TargetCasterBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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this->m_action->UnCast(context, branch);
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}
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void TargetCasterBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
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branch.target = context->caster;
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this->m_action->Calculate(context, bit_stream, branch);
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}
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void TargetCasterBehavior::Load() {
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this->m_action = GetAction("action");
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}
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