mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 17:58:20 +00:00
8e84cafdfa
* feat: add configurable feature and versions to allow for easily swithing it out to enable features in the client for funsies tested that this doesn't break anything and added test * cleanup
65 lines
1.9 KiB
INI
65 lines
1.9 KiB
INI
# MySQL connection info:
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mysql_host=
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mysql_database=
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mysql_username=
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mysql_password=
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# 0 or 1, should log to console
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log_to_console=1
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# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
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log_debug_statements=0
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# The public facing IP address. Can be 'localhost' for locally hosted servers
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external_ip=localhost
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# 0 or 1, should not compile chat hash map to file
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dont_generate_dcf=0
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# How many clients can be connected to the server at once
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max_clients=999
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# Where to put crashlogs
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dump_folder=
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# The location of the client
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# Either the folder with /res or with /client and /versions
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client_location=
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# The maximum outgoing bandwidth in bits. If your clients are having
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# issues with enemies taking a while to catch up to them, increse this value.
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maximum_outgoing_bandwidth=80000
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# The Maximum Translation Unit (MTU) size for packets. If players are
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# getting stuck at 55% on the loading screen, lower this number to
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# reduce the chances of packet loss. This value only has an effect
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# from 512 <= maximum_mtu_size <= 1492 so make sure to keep this
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# value within that range.
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maximum_mtu_size=1228
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# The client network version to allow to connect to this server.
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# Client's that do not match this value will be kicked from the server.
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# If you are using a Darkflame Universe client, set this value to 171023.
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# This cannot just be any arbitrary number. This has to match the same value that is in your client.
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# If you do not know what this value is, default it to 171022.
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client_net_version=171022
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# Turn to 0 to default teams to use the live accurate Shared Loot (0) by default as opposed to Free for All (1)
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# This is used in both Chat and World servers.
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default_team_loot=1
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# event gating for login response and luz gating
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event_1=Talk_Like_A_Pirate
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event_2=
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event_3=
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event_4=
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event_5=
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event_6=
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event_7=
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event_8=
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# version for login response and luz gating
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version_major=1
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version_current=10
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version_minor=64
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