mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 01:38:20 +00:00
7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
424 lines
13 KiB
C++
424 lines
13 KiB
C++
#include "Mail.h"
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#include <functional>
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#include <string>
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#include <algorithm>
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#include <regex>
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#include <time.h>
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#include <future>
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#include "GeneralUtils.h"
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#include "Database.h"
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#include "Game.h"
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#include "dServer.h"
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#include "Entity.h"
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#include "Character.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "Logger.h"
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#include "EntityManager.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "Item.h"
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#include "MissionComponent.h"
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#include "ChatPackets.h"
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#include "Character.h"
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#include "dZoneManager.h"
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#include "WorldConfig.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eConnectionType.h"
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void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
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const uint16_t attachmentCount) {
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SendMail(
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LWOOBJID_EMPTY,
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ServerName,
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recipient->GetObjectID(),
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recipient->GetCharacter()->GetName(),
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subject,
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body,
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attachment,
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attachmentCount,
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recipient->GetSystemAddress()
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);
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}
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void Mail::SendMail(const LWOOBJID recipient, const std::string& recipientName, const std::string& subject,
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const std::string& body, const LOT attachment, const uint16_t attachmentCount, const SystemAddress& sysAddr) {
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SendMail(
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LWOOBJID_EMPTY,
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ServerName,
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recipient,
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recipientName,
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subject,
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body,
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attachment,
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attachmentCount,
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sysAddr
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);
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}
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void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, const Entity* recipient, const std::string& subject,
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const std::string& body, const LOT attachment, const uint16_t attachmentCount) {
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SendMail(
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sender,
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senderName,
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recipient->GetObjectID(),
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recipient->GetCharacter()->GetName(),
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subject,
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body,
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attachment,
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attachmentCount,
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recipient->GetSystemAddress()
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);
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}
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void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJID recipient,
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const std::string& recipientName, const std::string& subject, const std::string& body, const LOT attachment,
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const uint16_t attachmentCount, const SystemAddress& sysAddr) {
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IMail::MailInfo mailInsert;
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mailInsert.senderUsername = senderName;
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mailInsert.recipient = recipientName;
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mailInsert.subject = subject;
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mailInsert.body = body;
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mailInsert.senderId = sender;
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mailInsert.receiverId = recipient;
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mailInsert.itemCount = attachmentCount;
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mailInsert.itemID = LWOOBJID_EMPTY;
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mailInsert.itemLOT = attachment;
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mailInsert.itemSubkey = LWOOBJID_EMPTY;
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Database::Get()->InsertNewMail(mailInsert);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) return; // TODO: Echo to chat server
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SendNotification(sysAddr, 1); //Show the "one new mail" message
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}
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//Because we need it:
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std::string ReadWStringAsString(RakNet::BitStream* bitStream, uint32_t size) {
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std::string toReturn = "";
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uint8_t buffer;
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bool isFinishedReading = false;
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for (uint32_t i = 0; i < size; ++i) {
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bitStream->Read(buffer);
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if (!isFinishedReading) toReturn.push_back(buffer);
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if (buffer == '\0') isFinishedReading = true; //so we don't continue to read garbage as part of the string.
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bitStream->Read(buffer); //Read the null term
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}
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return toReturn;
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}
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void WriteStringAsWString(RakNet::BitStream* bitStream, std::string str, uint32_t size) {
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uint32_t sizeToFill = size - str.size();
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for (uint32_t i = 0; i < str.size(); ++i) {
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bitStream->Write(str[i]);
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bitStream->Write(uint8_t(0));
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}
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for (uint32_t i = 0; i < sizeToFill; ++i) {
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bitStream->Write(uint16_t(0));
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}
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}
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void Mail::HandleMailStuff(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* entity) {
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int mailStuffID = 0;
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packet->Read(mailStuffID);
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auto returnVal = std::async(std::launch::async, [packet, &sysAddr, entity, mailStuffID]() {
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Mail::MailMessageID stuffID = MailMessageID(mailStuffID);
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switch (stuffID) {
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case MailMessageID::AttachmentCollect:
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Mail::HandleAttachmentCollect(packet, sysAddr, entity);
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break;
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case MailMessageID::DataRequest:
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Mail::HandleDataRequest(packet, sysAddr, entity);
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break;
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case MailMessageID::MailDelete:
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Mail::HandleMailDelete(packet, sysAddr);
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break;
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case MailMessageID::MailRead:
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Mail::HandleMailRead(packet, sysAddr);
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break;
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case MailMessageID::NotificationRequest:
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Mail::HandleNotificationRequest(sysAddr, entity->GetObjectID());
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break;
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case MailMessageID::Send:
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Mail::HandleSendMail(packet, sysAddr, entity);
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break;
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default:
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LOG("Unhandled and possibly undefined MailStuffID: %i", int(stuffID));
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}
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});
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}
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void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* entity) {
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//std::string subject = GeneralUtils::WStringToString(ReadFromPacket(packet, 50));
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//std::string body = GeneralUtils::WStringToString(ReadFromPacket(packet, 400));
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//std::string recipient = GeneralUtils::WStringToString(ReadFromPacket(packet, 32));
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// Check if the player has restricted mail access
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auto* character = entity->GetCharacter();
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if (!character) return;
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if (character->HasPermission(ePermissionMap::RestrictedMailAccess)) {
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// Send a message to the player
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ChatPackets::SendSystemMessage(
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sysAddr,
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u"This character has restricted mail access."
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);
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::AccountIsMuted);
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return;
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}
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std::string subject = ReadWStringAsString(packet, 50);
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std::string body = ReadWStringAsString(packet, 400);
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std::string recipient = ReadWStringAsString(packet, 32);
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//Cleanse recipient:
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recipient = std::regex_replace(recipient, std::regex("[^0-9a-zA-Z]+"), "");
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uint64_t unknown64 = 0;
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LWOOBJID attachmentID;
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uint16_t attachmentCount;
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packet->Read(unknown64);
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packet->Read(attachmentID);
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packet->Read(attachmentCount); //We don't care about the rest of the packet.
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uint32_t itemID = static_cast<uint32_t>(attachmentID);
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LOT itemLOT = 0;
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//Inventory::InventoryType itemType;
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int mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
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int stackSize = 0;
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auto inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
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Item* item = nullptr;
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if (itemID > 0 && attachmentCount > 0 && inv) {
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item = inv->FindItemById(attachmentID);
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if (item) {
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mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
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stackSize = item->GetCount();
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itemLOT = item->GetLot();
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} else {
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Mail::SendSendResponse(sysAddr, MailSendResponse::AttachmentNotFound);
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return;
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}
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}
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//Check if we can even send this mail (negative coins bug):
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if (entity->GetCharacter()->GetCoins() - mailCost < 0) {
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Mail::SendSendResponse(sysAddr, MailSendResponse::NotEnoughCoins);
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return;
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}
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//Get the receiver's id:
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auto receiverID = Database::Get()->GetCharacterInfo(recipient);
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if (!receiverID) {
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::RecipientNotFound);
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return;
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}
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//Check if we have a valid receiver:
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if (GeneralUtils::CaseInsensitiveStringCompare(recipient, character->GetName()) || receiverID->id == character->GetID()) {
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::CannotMailSelf);
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return;
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} else {
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IMail::MailInfo mailInsert;
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mailInsert.senderUsername = character->GetName();
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mailInsert.recipient = recipient;
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mailInsert.subject = subject;
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mailInsert.body = body;
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mailInsert.senderId = character->GetID();
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mailInsert.receiverId = receiverID->id;
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mailInsert.itemCount = attachmentCount;
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mailInsert.itemID = itemID;
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mailInsert.itemLOT = itemLOT;
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mailInsert.itemSubkey = LWOOBJID_EMPTY;
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Database::Get()->InsertNewMail(mailInsert);
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}
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
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entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
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LOG("Seeing if we need to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
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if (inv && itemLOT != 0 && attachmentCount > 0 && item) {
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LOG("Trying to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
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inv->RemoveItem(itemLOT, attachmentCount, INVALID, true);
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auto* missionCompoent = entity->GetComponent<MissionComponent>();
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if (missionCompoent != nullptr) {
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missionCompoent->Progress(eMissionTaskType::GATHER, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
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}
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}
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character->SaveXMLToDatabase();
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}
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void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* player) {
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auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20);
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::MailData));
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bitStream.Write(int(0));
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bitStream.Write<uint16_t>(playerMail.size());
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bitStream.Write<uint16_t>(0);
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for (const auto& mail : playerMail) {
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bitStream.Write(mail.id); //MailID
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WriteStringAsWString(&bitStream, mail.subject.c_str(), 50); //subject
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WriteStringAsWString(&bitStream, mail.body.c_str(), 400); //body
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WriteStringAsWString(&bitStream, mail.senderUsername.c_str(), 32); //sender
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint64_t(0));
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bitStream.Write(mail.itemID); //Attachment ID
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LOT lot = mail.itemLOT;
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if (lot <= 0) bitStream.Write(LOT(-1));
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else bitStream.Write(lot);
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bitStream.Write(uint32_t(0));
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bitStream.Write(mail.itemSubkey); //Attachment subKey
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bitStream.Write<uint16_t>(mail.itemCount); //Attachment count
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint16_t(0));
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bitStream.Write<uint64_t>(mail.timeSent); //time sent (twice?)
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bitStream.Write<uint64_t>(mail.timeSent);
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bitStream.Write<uint8_t>(mail.wasRead); //was read
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bitStream.Write(uint8_t(0));
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bitStream.Write(uint16_t(0));
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bitStream.Write(uint32_t(0));
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}
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Game::server->Send(&bitStream, sysAddr, false);
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// PacketUtils::SavePacket("Max_Mail_Data.bin", (const char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
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}
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void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* player) {
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int unknown;
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uint64_t mailID;
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LWOOBJID playerID;
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packet->Read(unknown);
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packet->Read(mailID);
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packet->Read(playerID);
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if (mailID > 0 && playerID == player->GetObjectID()) {
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auto playerMail = Database::Get()->GetMail(mailID);
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LOT attachmentLOT = 0;
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uint32_t attachmentCount = 0;
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if (playerMail) {
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attachmentLOT = playerMail->itemLOT;
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attachmentCount = playerMail->itemCount;
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}
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auto inv = player->GetComponent<InventoryComponent>();
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if (!inv) return;
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inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::MAIL);
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Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);
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Database::Get()->ClaimMailItem(mailID);
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}
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}
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void Mail::HandleMailDelete(RakNet::BitStream* packet, const SystemAddress& sysAddr) {
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int unknown;
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uint64_t mailID;
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LWOOBJID playerID;
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packet->Read(unknown);
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packet->Read(mailID);
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packet->Read(playerID);
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if (mailID > 0) Mail::SendDeleteConfirm(sysAddr, mailID, playerID);
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}
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void Mail::HandleMailRead(RakNet::BitStream* packet, const SystemAddress& sysAddr) {
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int unknown;
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uint64_t mailID;
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packet->Read(unknown);
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packet->Read(mailID);
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if (mailID > 0) Mail::SendReadConfirm(sysAddr, mailID);
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}
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void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID) {
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auto unreadMailCount = Database::Get()->GetUnreadMailCount(objectID);
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if (unreadMailCount > 0) Mail::SendNotification(sysAddr, unreadMailCount);
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}
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void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::SendResponse));
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bitStream.Write(int(response));
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Game::server->Send(&bitStream, sysAddr, false);
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}
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void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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uint64_t messageType = 2;
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uint64_t s1 = 0;
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uint64_t s2 = 0;
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uint64_t s3 = 0;
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uint64_t s4 = 0;
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bitStream.Write(messageType);
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bitStream.Write(s1);
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bitStream.Write(s2);
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bitStream.Write(s3);
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bitStream.Write(s4);
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bitStream.Write(mailCount);
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bitStream.Write(int(0)); //Unknown
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Game::server->Send(&bitStream, sysAddr, false);
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}
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void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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}
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void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::MailDeleteConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Database::Get()->DeleteMail(mailID);
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}
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void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::MailReadConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Database::Get()->MarkMailRead(mailID);
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}
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