DarkflameServer/dGame/dUtilities/GUID.h
Aaron Kimbrell cefdfc696a
fix: Implement proper Sound trigger component serialization (#1160)
* cleanup

* more cleanup and fully implement the sound trigger
and racing sound trigger

* more cleanup, and better defaults

* fixes and tested

* update initializor for guid and when to load sound guids

* make racing sound trigger it's own component

* fix type

* Remove global
move serializes

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-08-06 15:38:12 -05:00

34 lines
544 B
C++

#pragma once
#include <cstdint>
#include <string>
#include <array>
class GUID {
public:
explicit GUID();
explicit GUID(const std::string& guid);
void Serialize(RakNet::BitStream* outBitStream);
uint32_t GetData1() const {
return data1;
}
uint16_t GetData2() const {
return data2;
}
uint16_t GetData3() const {
return data3;
}
std::array<uint8_t, 8> GetData4() const {
return data4;
}
private:
uint32_t data1 = 0;
uint16_t data2 = 0;
uint16_t data3 = 0;
std::array<uint8_t, 8> data4 = { 0, 0, 0, 0, 0, 0, 0, 0 };
};