DarkflameServer/dGame/dPropertyBehaviors
David Markowitz e58218cfbc
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base

* working

End of optimizations for now

going faster

* Remove extraneous compare function

std::less<LWOSCENEID> already does this in a map.

* gaming

* Update Zone.cpp

* dlu is moving to bitbucket again

* Update Level.cpp

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Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 11:24:16 -06:00
..
ControlBehaviorMessages feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
BehaviorStates.h Further implement Property Behavior parsing (#936) 2023-02-13 18:55:44 -08:00
BlockDefinition.cpp Further implement Property Behavior parsing (#936) 2023-02-13 18:55:44 -08:00
BlockDefinition.h Further implement Property Behavior parsing (#936) 2023-02-13 18:55:44 -08:00
CMakeLists.txt Further implement Property Behavior parsing (#936) 2023-02-13 18:55:44 -08:00
ControlBehaviors.cpp chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
ControlBehaviors.h Further implement Property Behavior parsing (#936) 2023-02-13 18:55:44 -08:00