DarkflameServer/dGame/dEntity/EntityTimer.h
2021-12-05 18:54:36 +01:00

19 lines
246 B
C++

#pragma once
#include <string>
class EntityTimer {
public:
EntityTimer(std::string name, float time);
~EntityTimer();
std::string GetName();
float GetTime();
void Update(float deltaTime);
private:
std::string m_Name;
float m_Time;
};