DarkflameServer/dGame/dComponents/ModuleAssemblyComponent.cpp
jadebenn ef6f2f133e
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00

71 lines
1.5 KiB
C++

#include "ModuleAssemblyComponent.h"
ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent) : Component(parent) {
m_SubKey = LWOOBJID_EMPTY;
m_UseOptionalParts = false;
m_AssemblyPartsLOTs = u"";
}
ModuleAssemblyComponent::~ModuleAssemblyComponent() {
}
void ModuleAssemblyComponent::SetSubKey(LWOOBJID value) {
m_SubKey = value;
}
LWOOBJID ModuleAssemblyComponent::GetSubKey() const {
return m_SubKey;
}
void ModuleAssemblyComponent::SetUseOptionalParts(bool value) {
m_UseOptionalParts = value;
}
bool ModuleAssemblyComponent::GetUseOptionalParts() const {
return m_UseOptionalParts;
}
void ModuleAssemblyComponent::SetAssemblyPartsLOTs(const std::u16string& value) {
std::u16string val{};
val.reserve(value.size() + 1);
for (auto character : value) {
if (character == '+') character = ';';
val.push_back(character);
}
val.push_back(';');
m_AssemblyPartsLOTs = val;
}
const std::u16string& ModuleAssemblyComponent::GetAssemblyPartsLOTs() const {
return m_AssemblyPartsLOTs;
}
void ModuleAssemblyComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
if (bIsInitialUpdate) {
outBitStream->Write1();
outBitStream->Write(m_SubKey != LWOOBJID_EMPTY);
if (m_SubKey != LWOOBJID_EMPTY) {
outBitStream->Write(m_SubKey);
}
outBitStream->Write(m_UseOptionalParts);
outBitStream->Write<uint16_t>(m_AssemblyPartsLOTs.size());
for (char16_t character : m_AssemblyPartsLOTs) {
outBitStream->Write(character);
}
}
}
void ModuleAssemblyComponent::Update(float deltaTime) {
}