DarkflameServer/dGame/dBehaviors/SwitchMultipleBehavior.h
2022-08-05 22:01:59 -05:00

24 lines
540 B
C++

#pragma once
#include "Behavior.h"
#include <vector>
class SwitchMultipleBehavior final : public Behavior
{
public:
std::vector<std::pair<float, Behavior*>> m_behaviors;
/*
* Inherited
*/
explicit SwitchMultipleBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};