DarkflameServer/dGame/dBehaviors/SkillEventBehavior.h
2022-07-28 08:39:57 -05:00

16 lines
466 B
C++

#pragma once
#include "Behavior.h"
/**
* Behavior that casts explicit events on its target
*/
class SkillEventBehavior final : public Behavior {
public:
explicit SkillEventBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
};