DarkflameServer/dGame/dBehaviors/PropertyTeleportBehavior.cpp
David Markowitz 5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00

62 lines
2.3 KiB
C++

#include "PropertyTeleportBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "Character.h"
#include "CharacterComponent.h"
#include "ChatPackets.h"
#include "WorldPackets.h"
#include "EntityManager.h"
#include "Game.h"
#include "ZoneInstanceManager.h"
#include "dZoneManager.h"
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* caster = Game::entityManager->GetEntity(context->caster);
if (!caster) return;
auto* character = caster->GetCharacter();
if (!character) return;
LWOOBJID objId = caster->GetObjectID();
LWOMAPID targetMapId = m_MapId;
LWOCLONEID targetCloneId = character->GetPropertyCloneID();
if (Game::zoneManager->GetZoneID().GetCloneID() == character->GetPropertyCloneID()) {
targetMapId = character->GetLastNonInstanceZoneID();
targetCloneId = 0;
} else {
character->SetLastNonInstanceZoneID(Game::zoneManager->GetZoneID().GetMapID());
}
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, targetMapId, targetCloneId, false, [objId](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = Game::entityManager->GetEntity(objId);
if (!entity) return;
const auto sysAddr = entity->GetSystemAddress();
if (zoneClone != 0) ChatPackets::SendSystemMessage(sysAddr, u"Transfering to your property!");
else ChatPackets::SendSystemMessage(sysAddr, u"Transfering back to previous world!");
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
entity->GetCharacter()->SetZoneID(zoneID);
entity->GetCharacter()->SetZoneInstance(zoneInstance);
entity->GetCharacter()->SetZoneClone(zoneClone);
entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
}
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
return;
});
}
void PropertyTeleportBehavior::Load() {
this->m_CancelIfInteracting = GetBoolean("cancel_if_interacting"); // TODO unused
this->m_MapId = LWOMAPID(GetInt("mapID"));
}