DarkflameServer/dGame/dBehaviors/ProjectileAttackBehavior.h
David Markowitz 2fdcf62ec6
Fix overread in projectile behavior and address broken stuns (#898)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream
2022-12-19 14:52:00 -06:00

41 lines
723 B
C++

#pragma once
#include "Behavior.h"
#include "NiPoint3.h"
class ProjectileAttackBehavior final : public Behavior
{
public:
LOT m_lot;
uint32_t m_projectileCount;
float m_projectileSpeed;
float m_maxDistance;
float m_spreadAngle;
NiPoint3 m_offset;
bool m_trackTarget;
float m_trackRadius;
bool m_useMouseposit;
int32_t m_ProjectileType;
/*
* Inherited
*/
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};