DarkflameServer/dGame/dBehaviors/MovementSwitchBehavior.cpp
David Markowitz 5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00

67 lines
2.4 KiB
C++

#include "MovementSwitchBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "Logger.h"
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
uint32_t movementType{};
if (!bitStream->Read(movementType)) {
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_doubleJumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_airAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jetpackAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
switch (movementType) {
case 1:
this->m_groundAction->Handle(context, bitStream, branch);
break;
case 2:
this->m_jumpAction->Handle(context, bitStream, branch);
break;
case 3:
this->m_airAction->Handle(context, bitStream, branch);
break;
case 4:
this->m_doubleJumpAction->Handle(context, bitStream, branch);
break;
case 5:
this->m_fallingAction->Handle(context, bitStream, branch);
break;
case 6:
this->m_jetpackAction->Handle(context, bitStream, branch);
break;
default:
this->m_groundAction->Handle(context, bitStream, branch);
break;
}
}
Behavior* MovementSwitchBehavior::LoadMovementType(std::string movementType) {
float actionValue = GetFloat(movementType, -1.0f);
auto loadedBehavior = GetAction(actionValue != -1.0f ? actionValue : 0.0f);
if (actionValue == -1.0f && loadedBehavior->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
loadedBehavior = this->m_groundAction;
}
return loadedBehavior;
}
void MovementSwitchBehavior::Load() {
float groundActionValue = GetFloat("ground_action", -1.0f);
this->m_groundAction = GetAction(groundActionValue != -1.0f ? groundActionValue : 0.0f);
this->m_airAction = LoadMovementType("air_action");
this->m_doubleJumpAction = LoadMovementType("double_jump_action");
this->m_fallingAction = LoadMovementType("falling_action");
this->m_jetpackAction = LoadMovementType("jetpack_action");
this->m_jumpAction = LoadMovementType("jump_action");
this->m_movingAction = LoadMovementType("moving_action");
}