DarkflameServer/dGame/dBehaviors/KnockbackBehavior.h
2022-08-05 22:01:59 -05:00

26 lines
530 B
C++

#pragma once
#include "Behavior.h"
class KnockbackBehavior final : public Behavior
{
public:
/*
* Inherited
*/
uint32_t m_strength;
uint32_t m_angle;
bool m_relative;
uint32_t m_time;
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};