DarkflameServer/dGame/dBehaviors/KnockbackBehavior.cpp
David Markowitz 5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00

43 lines
1.2 KiB
C++

#define _USE_MATH_DEFINES
#include <cmath>
#include "KnockbackBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "DestroyableComponent.h"
#include "Game.h"
#include "Logger.h"
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bool unknown{};
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
}
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bool blocked = false;
auto* target = Game::entityManager->GetEntity(branch.target);
if (target != nullptr) {
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
blocked = destroyableComponent->IsKnockbackImmune();
}
}
bitStream->Write(blocked);
}
void KnockbackBehavior::Load() {
this->m_strength = GetInt("strength");
this->m_angle = GetInt("angle");
this->m_relative = GetBoolean("relative");
this->m_time = GetInt("time_ms");
}