DarkflameServer/dGame/dBehaviors/InterruptBehavior.h
2022-08-05 22:01:59 -05:00

24 lines
495 B
C++

#pragma once
#include "Behavior.h"
class InterruptBehavior final : public Behavior
{
public:
bool m_target;
bool m_interruptBlock;
/*
* Inherited
*/
explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};