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https://github.com/DarkflameUniverse/DarkflameServer.git
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80f8dd8003
* WIP Immunities * Immunity getters * remove redundent variable replace it use with it's equivalent * remove unused lookups, fix typos * fix tests * added imunity test * address feedback * more immunity tests * explicit this
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include "Behavior.h"
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class ImmunityBehavior final : public Behavior
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{
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public:
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/*
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* Inherited
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*/
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explicit ImmunityBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
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}
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void Load() override;
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private:
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// stuns
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bool m_ImmuneToStunAttack = false;
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bool m_ImmuneToStunEquip = false;
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bool m_ImmuneToStunInteract = false;
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bool m_ImmuneToStunJump = false; // Unused
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bool m_ImmuneToStunMove = false;
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bool m_ImmuneToStunTurn = false;
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bool m_ImmuneToStunUseItem = false; // Unused
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//status
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bool m_ImmuneToBasicAttack = false;
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bool m_ImmuneToDamageOverTime = false;
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bool m_ImmuneToKnockback = false;
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bool m_ImmuneToInterrupt = false;
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bool m_ImmuneToSpeed = false;
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bool m_ImmuneToImaginationGain = false;
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bool m_ImmuneToImaginationLoss = false;
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bool m_ImmuneToQuickbuildInterrupt = false;
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bool m_ImmuneToPullToPoint = false; // Unused in cdclient, but used in client
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};
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