mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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8cd5bf7b8d
* feature: implement consume item behavior * Cleanup * tested with skill 456 and fixed some things * remove logs
58 lines
1.5 KiB
CMake
58 lines
1.5 KiB
CMake
set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
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"AndBehavior.cpp"
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"ApplyBuffBehavior.cpp"
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"AreaOfEffectBehavior.cpp"
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"AttackDelayBehavior.cpp"
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"BasicAttackBehavior.cpp"
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"Behavior.cpp"
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"BehaviorBranchContext.cpp"
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"BehaviorContext.cpp"
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"BehaviorTemplates.cpp"
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"BlockBehavior.cpp"
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"BuffBehavior.cpp"
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"CarBoostBehavior.cpp"
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"ChainBehavior.cpp"
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"ChangeIdleFlagsBehavior.cpp"
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"ChangeOrientationBehavior.cpp"
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"ChargeUpBehavior.cpp"
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"ClearTargetBehavior.cpp"
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"ConsumeItemBehavior.cpp"
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"DamageAbsorptionBehavior.cpp"
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"DamageReductionBehavior.cpp"
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"DarkInspirationBehavior.cpp"
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"DurationBehavior.cpp"
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"EmptyBehavior.cpp"
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"EndBehavior.cpp"
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"FallSpeedBehavior.cpp"
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"ForceMovementBehavior.cpp"
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"HealBehavior.cpp"
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"ImaginationBehavior.cpp"
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"ImmunityBehavior.cpp"
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"InterruptBehavior.cpp"
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"JetPackBehavior.cpp"
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"KnockbackBehavior.cpp"
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"LootBuffBehavior.cpp"
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"MovementSwitchBehavior.cpp"
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"NpcCombatSkillBehavior.cpp"
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"OverTimeBehavior.cpp"
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"PlayEffectBehavior.cpp"
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"ProjectileAttackBehavior.cpp"
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"PropertyTeleportBehavior.cpp"
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"PullToPointBehavior.cpp"
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"RemoveBuffBehavior.cpp"
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"RepairBehavior.cpp"
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"SkillCastFailedBehavior.cpp"
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"SkillEventBehavior.cpp"
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"SpawnBehavior.cpp"
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"SpawnQuickbuildBehavior.cpp"
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"SpeedBehavior.cpp"
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"StartBehavior.cpp"
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"StunBehavior.cpp"
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"SwitchBehavior.cpp"
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"SwitchMultipleBehavior.cpp"
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"TacArcBehavior.cpp"
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"TargetCasterBehavior.cpp"
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"TauntBehavior.cpp"
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"VentureVisionBehavior.cpp"
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"VerifyBehavior.cpp" PARENT_SCOPE)
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