DarkflameServer/dGame/UserManager.h
David Markowitz 7f623d358c
refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace

* Database: Use base class and getter

* Database: Move files around

* Database: Add property Management query

Database: Move over user queries

Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval
deleting characters deletes the selcted one
refreshing the character page shows the last character you logged in as
tested all my characters show up when i login
tested that you can delete all 4 characters and the correct character is selected each time
tested renaming, approving names as gm0

Database: Add ugc model getter

Hey it works, look I got around the mariadb issue.

Database: Add queries

Database: consolidate name query

Database: Add friends list query

Update name of approved names query

Documentation

Database: Add name check

Database: Add BFF Query

Database: Move BFF Setter

Database: Move new friend query

Database: Add remove friend queries

Database: Add activity log

Database: Add ugc & prop content removal

Database: Add model update

Database: Add migration queries

Database: Add character and xml queries

Database: Add user queries

Untested, but compiling code

Need to test that new character names are properly assigned in the following scenarios
gm 0 and pre-approved name
gm 0 and unapproved name
gm 9 and pre-approved name
gm 9 and unapproved name

Database: constify function arguments

Database: Add pet queries

* Database: Move property model queries

Untested.  Need to test
placing a new model
moving existing one
removing ugc model
placing ugc model
moving ugc model(?)
changing privacy option variously
change description and name
approve property
can properly travel to property

* Property: Move stale reference deletion

* Database: Move performance update query

* Database: Add bug report query

* Database: Add cheat detection query

* Database: Add mail send query

* Untested code

need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs

* Update CDComponentsRegistryTable.h

Database: Rename and add further comments

Datavbase: Add comments

Add some comments

Build: Fix PCH directories

Database: Fix time

thanks apple

Database: Fix compiler warnings

Overload destructor
Define specialty for time_t
Use string instead of string_view for temp empty string

Update CDTable.h

Property: Update queries to use mapId

Database: Reorganize

Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure

Folders: Rename to GameDatabase

MySQL: Remove MySQL Specifier from table

Database: Move Tables to Interfaces

Database: Reorder functions in header

Database: Simplify property queries

Database: Remove unused queries

Remove extra query definitions as well

Database: Consolidate User getters

Database: Comment logs

Update MySQLDatabase.cpp

Database: Use generic code

Playkey: Fix bad optional access

Database: Move stuff around

WorldServer: Update queries

Ugc reduced by many scopes
use new queries
very fast
tested that ugc still loads

Database: Add auth queries

I tested that only the correct password can sign into an account.
Tested that disabled playkeys do not allow the user to play the game

Database: Add donation query

Database: add objectId queries

Database: Add master queries

Database: Fix mis-named function

Database: Add slash command queries

Mail: Fix itemId type

CharFilter: Use new query

ObjectID: Remove duplicate code

SlashCommand: Update query with function

Database: Add mail queries

Ugc: Fix issues with saving models

Resolve large scope blocks as well

* Database: Add debug try catch rethrow macro

* General fixes

* fix play key not working

* Further fixes

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-11-17 18:47:18 -06:00

56 lines
1.5 KiB
C++

#ifndef USERMANAGER_H
#define USERMANAGER_H
#define _VARIADIC_MAX 10
#include <string>
#include <vector>
#include "RakNetTypes.h"
#include <map>
class User;
class UserManager {
public:
static UserManager* Instance() {
if (!m_Address) {
m_Address = new UserManager();
}
return m_Address;
}
void Initialize();
~UserManager();
User* CreateUser(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey);
User* GetUser(const SystemAddress& sysAddr);
User* GetUser(const std::string& username);
bool DeleteUser(const SystemAddress& sysAddr); //Returns true on succesful deletion
void DeletePendingRemovals();
std::string GetPredefinedName(uint32_t firstNameIndex, uint32_t middleNameIndex, uint32_t lastNameIndex);
bool IsNamePreapproved(const std::string& requestedName);
void RequestCharacterList(const SystemAddress& sysAddr);
void CreateCharacter(const SystemAddress& sysAddr, Packet* packet);
void DeleteCharacter(const SystemAddress& sysAddr, Packet* packet);
void RenameCharacter(const SystemAddress& sysAddr, Packet* packet);
void LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID);
void SaveAllActiveCharacters();
size_t GetUserCount() const { return m_Users.size(); }
private:
static UserManager* m_Address; //Singleton
std::map<SystemAddress, User*> m_Users;
std::vector<User*> m_UsersToDelete;
std::vector<std::string> m_FirstNames;
std::vector<std::string> m_MiddleNames;
std::vector<std::string> m_LastNames;
std::vector<std::string> m_PreapprovedNames;
};
#endif // USERMANAGER_H