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36 lines
689 B
C++
36 lines
689 B
C++
#pragma once
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#include "Entity.h"
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struct Team {
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Team();
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LWOOBJID teamID = LWOOBJID_EMPTY;
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char lootOption = 0;
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std::vector<LWOOBJID> members{};
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char lootRound = 0;
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};
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class TeamManager {
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public:
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static TeamManager* Instance() {
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if (!m_Address) {
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m_Address = new TeamManager();
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}
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return m_Address;
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}
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Team* GetTeam(LWOOBJID member) const;
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LWOOBJID GetNextLootOwner(Team* team) const;
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void UpdateTeam(LWOOBJID teamId, char lootOption, const std::vector<LWOOBJID>& members);
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void DeleteTeam(LWOOBJID teamId);
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explicit TeamManager();
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~TeamManager();
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private:
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static TeamManager* m_Address; //For singleton method
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std::unordered_map<LWOOBJID, Team*> m_Teams{};
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};
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