mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-12 19:28:21 +00:00
7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
46 lines
2.3 KiB
C++
46 lines
2.3 KiB
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDZoneTable {
|
|
unsigned int zoneID; //!< The Zone ID of the object
|
|
unsigned int locStatus; //!< The Locale Status(?)
|
|
std::string zoneName; //!< The name of the zone
|
|
unsigned int scriptID; //!< The Script ID of the zone (ScriptsTable)
|
|
float ghostdistance_min; //!< The minimum ghosting distance
|
|
float ghostdistance; //!< The ghosting distance
|
|
unsigned int population_soft_cap; //!< The "soft cap" on the world population
|
|
unsigned int population_hard_cap; //!< The "hard cap" on the world population
|
|
UNUSED(std::string DisplayDescription); //!< The display description of the world
|
|
UNUSED(std::string mapFolder); //!< ???
|
|
float smashableMinDistance; //!< The minimum smashable distance?
|
|
float smashableMaxDistance; //!< The maximum smashable distance?
|
|
UNUSED(std::string mixerProgram); //!< ???
|
|
UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate
|
|
std::string serverPhysicsFramerate; //!< The server physics framerate
|
|
unsigned int zoneControlTemplate; //!< The Zone Control template
|
|
unsigned int widthInChunks; //!< The width of the world in chunks
|
|
unsigned int heightInChunks; //!< The height of the world in chunks
|
|
bool petsAllowed; //!< Whether or not pets are allowed in the world
|
|
bool localize; //!< Whether or not the world should be localized
|
|
float fZoneWeight; //!< ???
|
|
UNUSED(std::string thumbnail); //!< The thumbnail of the world
|
|
bool PlayerLoseCoinsOnDeath; //!< Whether or not the user loses coins on death
|
|
bool disableSaveLoc; //!< Disables the saving location?
|
|
float teamRadius; //!< ???
|
|
UNUSED(std::string gate_version); //!< The gate version
|
|
bool mountsAllowed; //!< Whether or not mounts are allowed
|
|
};
|
|
|
|
class CDZoneTableTable : public CDTable<CDZoneTableTable> {
|
|
private:
|
|
std::map<unsigned int, CDZoneTable> m_Entries;
|
|
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
// Queries the table with a zoneID to find.
|
|
const CDZoneTable* Query(unsigned int zoneID);
|
|
};
|