DarkflameServer/dCommon/dEnums/eEndBehavior.h
Aaron Kimbrell c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00

12 lines
164 B
C++

#ifndef __EENDBEHAVIOR__H__
#define __EENDBEHAVIOR__H__
#include <cstdint>
enum class eEndBehavior : uint32_t {
RETURN,
WAIT
};
#endif //!__EENDBEHAVIOR__H__