mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 01:38:20 +00:00
ef6f2f133e
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
164 lines
6.0 KiB
C++
164 lines
6.0 KiB
C++
#pragma once
|
|
|
|
#ifndef __DCOMMONVARS__H__
|
|
#define __DCOMMONVARS__H__
|
|
|
|
#include <cstdint>
|
|
#include <string>
|
|
#include <set>
|
|
#include "BitStream.h"
|
|
#include "eConnectionType.h"
|
|
#include "eClientMessageType.h"
|
|
#include "BitStreamUtils.h"
|
|
|
|
#pragma warning (disable:4251) //Disables SQL warnings
|
|
|
|
// These are the same define, but they mean two different things in different contexts
|
|
// so a different define to distinguish what calculation is happening will help clarity.
|
|
#define FRAMES_TO_MS(x) 1000 / x
|
|
#define MS_TO_FRAMES(x) 1000 / x
|
|
|
|
//=========== FRAME TIMINGS ===========
|
|
constexpr uint32_t highFramerate = 60;
|
|
constexpr uint32_t mediumFramerate = 30;
|
|
constexpr uint32_t lowFramerate = 15;
|
|
|
|
constexpr uint32_t highFrameDelta = FRAMES_TO_MS(highFramerate);
|
|
constexpr uint32_t mediumFrameDelta = FRAMES_TO_MS(mediumFramerate);
|
|
constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
|
|
|
|
//========== MACROS ===========
|
|
|
|
#define HEADER_SIZE 8
|
|
#define CBITSTREAM RakNet::BitStream bitStream;
|
|
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
|
|
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
|
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
|
|
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
|
|
|
//=========== TYPEDEFS ==========
|
|
|
|
typedef int32_t LOT; //!< A LOT
|
|
typedef int64_t LWOOBJID; //!< An object ID (should be unsigned actually but ok)
|
|
typedef int32_t TSkillID; //!< A skill ID
|
|
typedef uint32_t LWOCLONEID; //!< Used for Clone IDs
|
|
typedef uint16_t LWOMAPID; //!< Used for Map IDs
|
|
typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
|
|
typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
|
|
typedef uint32_t StripId;
|
|
|
|
const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
|
|
const LOT LOT_NULL = -1; //!< A null LOT
|
|
const int32_t LOOTTYPE_NONE = 0; //!< No loot type available
|
|
const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
|
|
const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
|
|
const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
|
|
const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
|
|
const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
|
|
const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
|
|
|
|
const float PI = 3.14159f;
|
|
|
|
//============ STRUCTS ==============
|
|
|
|
struct LWOSCENEID {
|
|
public:
|
|
LWOSCENEID() { m_sceneID = -1; m_layerID = 0; }
|
|
LWOSCENEID(int sceneID) { m_sceneID = sceneID; m_layerID = 0; }
|
|
LWOSCENEID(int sceneID, unsigned int layerID) { m_sceneID = sceneID; m_layerID = layerID; }
|
|
|
|
LWOSCENEID& operator=(const LWOSCENEID& rhs) { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; }
|
|
LWOSCENEID& operator=(const int rhs) { m_sceneID = rhs; m_layerID = 0; return *this; }
|
|
|
|
bool operator<(const LWOSCENEID& rhs) const { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); }
|
|
bool operator<(const int rhs) const { return m_sceneID < rhs; }
|
|
|
|
bool operator==(const LWOSCENEID& rhs) const { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); }
|
|
bool operator==(const int rhs) const { return m_sceneID == rhs; }
|
|
|
|
const int GetSceneID() const { return m_sceneID; }
|
|
const unsigned int GetLayerID() const { return m_layerID; }
|
|
|
|
void SetSceneID(const int sceneID) { m_sceneID = sceneID; }
|
|
void SetLayerID(const unsigned int layerID) { m_layerID = layerID; }
|
|
|
|
private:
|
|
int m_sceneID;
|
|
unsigned int m_layerID;
|
|
};
|
|
|
|
struct LWOZONEID {
|
|
public:
|
|
const LWOMAPID& GetMapID() const { return m_MapID; }
|
|
const LWOINSTANCEID& GetInstanceID() const { return m_InstanceID; }
|
|
const LWOCLONEID& GetCloneID() const { return m_CloneID; }
|
|
|
|
//In order: def constr, constr, assign op
|
|
LWOZONEID() { m_MapID = LWOMAPID_INVALID; m_InstanceID = LWOINSTANCEID_INVALID; m_CloneID = LWOCLONEID_INVALID; }
|
|
LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
|
|
LWOZONEID(const LWOZONEID& replacement) { *this = replacement; }
|
|
|
|
private:
|
|
LWOMAPID m_MapID; //1000 for VE, 1100 for AG, etc...
|
|
LWOINSTANCEID m_InstanceID; //Instances host the same world, but on a different dWorld process.
|
|
LWOCLONEID m_CloneID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds.
|
|
};
|
|
|
|
const LWOSCENEID LWOSCENEID_INVALID = -1;
|
|
|
|
struct LWONameValue {
|
|
uint32_t length = 0; //!< The length of the name
|
|
std::u16string name; //!< The name
|
|
|
|
LWONameValue(void) {}
|
|
|
|
LWONameValue(const std::u16string& name) {
|
|
this->name = name;
|
|
this->length = static_cast<uint32_t>(name.length());
|
|
}
|
|
|
|
~LWONameValue(void) {}
|
|
};
|
|
|
|
struct FriendData {
|
|
public:
|
|
bool isOnline = false;
|
|
bool isBestFriend = false;
|
|
bool isFTP = false;
|
|
LWOZONEID zoneID;
|
|
LWOOBJID friendID;
|
|
std::string friendName;
|
|
|
|
void Serialize(RakNet::BitStream& bitStream) {
|
|
bitStream.Write<uint8_t>(isOnline);
|
|
bitStream.Write<uint8_t>(isBestFriend);
|
|
bitStream.Write<uint8_t>(isFTP);
|
|
bitStream.Write<uint32_t>(0); //???
|
|
bitStream.Write<uint8_t>(0); //???
|
|
bitStream.Write(zoneID.GetMapID());
|
|
bitStream.Write(zoneID.GetInstanceID());
|
|
bitStream.Write(zoneID.GetCloneID());
|
|
bitStream.Write(friendID);
|
|
|
|
uint32_t maxSize = 33;
|
|
uint32_t size = static_cast<uint32_t>(friendName.length());
|
|
uint32_t remSize = static_cast<uint32_t>(maxSize - size);
|
|
|
|
if (size > maxSize) size = maxSize;
|
|
|
|
for (uint32_t i = 0; i < size; ++i) {
|
|
bitStream.Write<uint16_t>(friendName[i]);
|
|
}
|
|
|
|
for (uint32_t j = 0; j < remSize; ++j) {
|
|
bitStream.Write<uint16_t>(0);
|
|
}
|
|
|
|
bitStream.Write<uint32_t>(0); //???
|
|
bitStream.Write<uint16_t>(0); //???
|
|
}
|
|
};
|
|
|
|
#endif //!__DCOMMONVARS__H__
|