DarkflameServer/dDatabase/GameDatabase/MySQL/Tables/Servers.cpp
David Markowitz 8abc545bd1
fix: use generated bcrypt password for internal master connections (#1720)
* add password hashing for master server

* use define
2025-01-10 01:45:20 -08:00

25 lines
875 B
C++

#include "MySQLDatabase.h"
void MySQLDatabase::SetMasterInfo(const MasterInfo& info) {
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
// since it would be two queries anyways.
ExecuteDelete("TRUNCATE TABLE servers;");
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`, `master_password`) VALUES ('master', ?, ?, 0, 171022, ?)", info.ip, info.port, info.password);
}
std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
auto result = ExecuteSelect("SELECT ip, port, master_password FROM servers WHERE name='master' LIMIT 1;");
if (!result->next()) {
return std::nullopt;
}
MasterInfo toReturn;
toReturn.ip = result->getString("ip").c_str();
toReturn.port = result->getInt("port");
toReturn.password = result->getString("master_password").c_str();
return toReturn;
}