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0545adfac3
Have fun!
9 lines
175 B
C++
9 lines
175 B
C++
#include "ClRing.h"
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#include "EntityManager.h"
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#include "Character.h"
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void ClRing::OnCollisionPhantom(Entity* self, Entity* target)
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{
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self->Smash(target->GetObjectID());
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}
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